[pretentious British accent]: And here we have the FRC programmer in its natural habitat. It somehow survives without ever coming into contact with the opposite gender. By Jove, I don’t know how he does it.
Due to budget cuts, this team was unable to create all the Logo Motion field elements.
They did have a fair amount of freshman students.
As you can see, the drive team became quite good at placing the game pieces.
After all of his years of being on a robotics team, he has tried to make a statement to his non-FIRST friends. His statement is that just because he is on a robotics team, that doesn’t mean he is a square. This is his final attempt, and this time, he really means it.
Forget the programming team trying to stay afloat. What is the drive team doing, trying to elevate a piece of plywood using flappy pieces of tape on motors?
FIRST finally gave us a water game. But with a twist! They didn’t want to use robots for fear of a short circuit, so instead they had each team build a human! This is 2518’s first prototype. Unfortunately they need to work on where to place the water float tube.
When encountering a particularly difficult robot problem, it’s important to approach it from multiple perspectives. Think about it from the angle of a machinist, from the angle of a design engineer, from the angle of a programmer, from the angle of an electrician, from the angle of the driver, from the angle of the operator, from the angle of the coach. But perhaps the most important angle to take in solving a problem is the try-angle.