Chezy Champs 2019

Well now at least there’s a chance someone else can win!


I appreciate the hype and kind words!
Sadly, while we are very excited to have been chosen, we’ve decided that the money we would have used to attend and travel will be used for shop upgrades. Competing with an amazing group of people would have been amazing, but we feel that some new equipment to better our student skills and robot builds is more valuable.
Good luck to everyone! Hopefully we can make it happen another year!


Oh yeah, come up with excuses now… ;^)

You have to come to Capital City Classic so your freshman can attend our workshops (and Elk Grove is 40 minutes closer to Madera–you might not even need a hotel.)


We need many volunteers to make Chezy Champs a success. If you’re around and available, please consider signing up to volunteer! Sign up link.

The first of the volunteer assignments have begun to go out. Not all sign-ups have been processed yet, so if you haven’t heard back, hold tight. If you have travel constraints that require you to know if you’ve been assigned sooner, please reach out at chezychamps (at) team254 (dotcom).

Thanks, all!

Will you accept international volunteers?

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We’ve done it before…

Just reach out before you book your travel so we can confirm that we have a role that is a good fit for you.


Reminder to teams that payment is due soon, on August 1. Teams who do not pay by end of day August 1 will have their spots relinquished to teams on the wait list.

Teams who have not yet paid were sent a reminder email today with payment details.

If you have any questions about your team’s situation, please reach out at [email protected]

Do you think thats to far ?I live in Turkey Istanbul.:slight_smile:
I wish good luck the volunteers and teams who are going to join chezy champs 2019


Here are the rule changes we will be using at Chezy Champs:


There will be no robot inspections conducted, and teams are allowed an extra five (5) pounds weight for repairs and modifications. Event organizers may conduct ad-hoc inspections at any time; violations identified must be corrected before the robot can participate in subsequent matches, and teams may be retroactively disqualified from past matches for egregious violations that resulted in a competitive advantage.


(Additions to existing rules are underlined; deletions are crossed out.)

In general, minor violations of game rules that, in the best judgement of the REFEREES, meet ALL of the below conditions, will not be penalized:

  1. Are accidental
  2. Do not pose a safety hazard
  3. Do not change the difficulty of the game for either ALLIANCE

G5. Don’t mess with opponents’ scored GAME PIECES. A ROBOT may not remove a GAME PIECE from an opponents’ ROCKET/CARGO SHIP. Precariously-placed GAME PIECES (e.g. HATCH PANELS having full hook-and-loop engagement on only one side) which become dislodged because of incidental contact with the ROCKET/CARGO SHIP are not considered a violation of this rule.

G6. It’s okay for ROBOTS to throw HATCH PANELS. ROBOTS may shoot HATCH PANELS without restriction, so long as doing so would not violate S1, G5, G7, G8, or G20 (in which case the penalties from those rules would apply). No throwing HATCH PANELS. ROBOTS may not shoot HATCH PANELS into the air in a way that’s prohibited in R6, kick them across the floor using an active MECHANISM, or eject them across the floor in a forceful way (i.e. HATCH PANEL is caused to move a significant distance).

G9. One (1) defender at a time. No more than one ROBOT may be positioned such that its BUMPERS break the plane defined by or are completely beyond the opponent’s CARGO SHIP LINE.

The exception to this rule is if an additional ROBOT

  1. is forced to cross the opponent’s CARGO SHIP LINE by an opponent ROBOT (e.g. it is pushed over the opponent’s CARGO SHIP LINE by an opponent in a defensive effort to prevent them from scoring a CARGO in a ROCKET), and
  2. makes a dedicated effort to cross back over the CARGO SHIP LINE until no more than one ROBOT is positioned such that its BUMPERS break the plane defined by or are completely beyond the opponent’s CARGO SHIP LINE.

G11. Throwing CARGO on defense is okay. Robots may propel CARGO without restriction, so long as doing so would not violate S1, G5, G7, G8, G10, or G20 (in which case the penalties from those rules would apply). No throwing CARGO on defense. A ROBOT with its BUMPERS breaking the plane defined by or completely beyond the opponent’s CARGO SHIP LINE may not shoot CARGO into the air, kick it across the floor using an active MECHANISM, or eject it across the floor in a forceful way (i.e. CARGO is propelled a significant distance).

G12. Stay out of the ALLIANCE STATIONS Duck in the HAB ZONES. A ROBOT with its BUMPERS fully in either HAB ZONE may not break the vertical plane extend above the ALLIANCE STATION WALL or damage the SANDSTORM, i.e. more than 6 ft. 6 in. (~198 cm) above the carpet.

R6. A ROBOT may not be designed to shoot a HATCH PANEL such that it travels more than 3 horizontal ft. (~91 cm) beyond its FRAME PERIMETER (reference G6).

Complete ROCKET Ranking Point: Awarded if, for each of the three (3) ROCKET levels, at least one (1) of the ALLIANCE’S ROCKETS has two (2) scored HATCH PANELS and two (2) scored CARGO at that level for completing at least one (1) ROCKET with six (6) scored HATCH PANELS and six (6) scored CARGO.

HAB Docking Ranking Point: Awarded for earning at least eighteen (18) fifteen (15) HAB Climb Bonus points.

Section 5.3 on assessing HAB Climb Bonuses:
For the purposes of assessing SANDSTORM and HAB Climb Bonuses described in Table 5-1, a ROBOT is considered to have started from, or climbed to, a HAB Level if:

  1. the ROBOT’S BUMPERS are fully above the Level’s platform and
  2. the ROBOT is only supported by:
    • surfaces of the HAB PLATFORM at or above that Level (including transitively through a GAME PIECE),
    • ALLIANCE WALL, and/or
    • another ROBOT which has climbed to that HAB Level or higher

For the purpose of determining HAB Level at the end of the match, a ROBOT is not considered to be supported by a GAME PIECE or another ROBOT if, in the estimation of the REFEREES, the absence of the support would not change the Level that the ROBOT would otherwise be considered to have climbed to.

Alliance Selection

Chezy Champs will use four-team playoff alliances. All rules governing their selection and operation will be identical to those for Championship playoff alliances in Section 12.10.1 of the official manual.


Interesting, so slightly easier rocket RP because it can be split up between rockets and slightly harder hab RP, needing 2L1+L3or L2+L3 usually

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Similar to how there was the fuel only match in 2017, could we get an all star no defense exhibition match to see if a true maxout can be achieved? I would love to see 254 971 3310 go for the full 154 points, assuming that both 254 and 971 can fit on HAB 2 together. Opposing alliance could be 1678 and two other fast cycling robots for a full 72 point endgame :open_mouth:

EDIT: Preload all cargo to raise the score ceiling as high as possible obviously


2910 handles the cargo ship while 1678 and 973 tackle the rockets.


Well 973 can’t score on the high rocket, and to avoid too much confusion with side swapping I think it’d be wise to sub them or 2910 out for a fast high rocket scorer such as 1619, 2046, or 3647.


Still waiting on those hatch panel shooters…


They already existed, they’re just legal now.

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You’re technically not wrong, but I was thinking Ultimate Ascent style :grin:

Will field side volunteers be issued body armor and helmets? :worried:


This is our first time competing in an off-season event.

Are we allowed to make improvements or modifications to our robot from last year’s competition robot? Are the improvements limited to 5 lbs?

Or can we make any change as long as we are under the new weight limit?



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If I remember correctly, you are allowed to modify and improve up to the weight limit, so your robot can weigh a maximum of 130 pounds. As long as your robot is below the limit you can modify to your heart’s content.

There are some state champs in May where you need to bag your robot and not change things (up until this year anyway), but most offseasons don’t have inspections and are more lax on rules like using shop air compressors to fill up your air tanks (this varies by region though, so always ask if you’re going against an in-season rule that is really just an inconvenience). Nobody and nothing can prevent you from changing your robot at this point as long as you are following the offseason event rules.

Check out 971’s 2015 Chezy Champs robot vs. their in-season robot for some inspiration in this area.