Chezy Champs 2025

Hey Good People!

We’re excited to announce that team applications for Chezy Champs 2025 are now open! This will be an off-season FRC tournament and we will be playing the 2025 FRC game, with some modifications (TBD). As in past years, the focus of the event is on the team experience and we hope teams will have a great time while enjoying an entertaining show.

What: Chezy Champs 2025 Off-Season FRC Tournament
When: September 26-28, 2025
Where: Bellarmine College Prep, San Jose, California
Registration: $400 ($750 for field-side pit)
More information including detailed event schedule at chezychamps.com

Applications
Fill out this application form. Team selections will be made based on criteria that include competitiveness, locality, and other factors. Applications after May 19 will be placed on a wait list in case we have room or dropouts.

Timeline
Applications Open April 26
Applications Due May 19
Invitations Sent by Mid-June
Payment Due in July

Volunteer applications will be announced at a later date. More information is available on the event website. Reach out via email to chezychamps at team254 dotcom with any questions.

Best,
Team 254

54 Likes

Will there be a human exhibition match?

43 Likes

Follow up question: can humans pass under the barge and steal algae?

4 Likes

You might just have to make the trip to San Jose or tune-in in September to find out.

20 Likes

My game modifications thoughts:

  • Remove Co-op (tie breaker, Coral RP reduction)
    • Rational: Co-Op is not a fun game mechanic
  • 8 Coral per level for Coral RP
    • or a interesting alternative: 30 coral scored total, doesn’t matter which level
  • Raise Barge RP from 16 points to 26 points
    • Rational: Encourages bots to climb, but not requiring all three to climb
  • Introduce more coral per station (10-15 extra per station)
    • Einstein was close to running out of pieces, this can allow for some more L1 scoring
  • Introduce more algae onto the field (I do not know of a clean way of implementing this, maybe something 2022esk with the cargo)
    • Rational: More scoring options are always fun, and who truly knows the full capacity of the barge?
  • Allow Algae scored in the barge during auto to count towards the auto tie-breaker in playoffs.
    • Rational: They are points scored in auto, they should count towards the auto tiebreaker.
  • Auto RP (i have a few ideas)
    • Scoring change from one piece to three pieces (still capable of one robot)
    • Change 6.5.2 from

To qualify for LEAVE points, a ROBOT must move such that its BUMPERS no longer overlap its ROBOT STARTING LINE at the end of AUTO.

to

To qualify for LEAVE points, a ROBOT must move off of the line at any point in AUTO. (i.e. you can leave and come back)

On the note of robot scoring criteria
BARGE

  • Allow climbs to be counted if a hanging robot is touching a robot on the floor (but only if it is inconsequential. I.e. not fully supporting the climbed robot)
  • ^ I would love to see this implemented at an event like CC
  • ^ This one too

That’s all of my thoughts for now.

10 Likes

Can you change weekends, I have a concert that weekend in Dallas…

Sad to miss this awesome event again.

Highly recommend it to anyone, team or observer, thinking of going to go.

6 Likes

when is the volunteer form getting published?

(never mind i cannot read)

how? there’s only enough space for 3 more on each side in the holders, and there’s a gap between the back of the holder and station wall so you can’t really put them on top without them rolling and falling back

1 Like

Cardboard box! that was our strat for drive practice, therefor it must work fine for top level competition right?

or… remove coral to encourage stealing!

16 Likes

Big fan of these ideas! Couple tweaks I’d push for:

I think the number of algae should remain as-is, to keep L1 relevant. More algae available will directly lead to less L1 scoring, and could drastically change how the game is played, how alliances are formed, and how match outcomes are decided at higher levels of play.

Prefer 18 pts for Barge RP. Still requires 2 climbs, but leaves room for Shallow climbers (rare as they may be) to still contribute to the RP. Don’t want to make anyone wish they’d designed differently, after all. Also to clarify, I do prefer 18 pts over 20 as well, to not penalize the alliance if the 3rd robot is unable to/refuses to park. No shenanigans.

2 Likes

This is how you fix the “touching the chain” problem…

Rational: way too many climbs converted to Park because of chain contact. Also hard for teams to see the ANCHOR contact at the time the score is assessed (T+3). I think this will significantly improve team experience without impacting game play.

6.5.2 ROBOT Scoring Criteria

To qualify for CAGE points, a ROBOT must be contacting one and only one of their ALLIANCE’S CAGES (and not touching any ANCHOR), not contacting the carpet, and may additionally contact only the following elements:
A. SCORING ELEMENTS,
B. another ROBOT qualified for CAGE points,
C. a partner ROBOT contacted by an opponent in violation of G428, and
D. an opponent ROBOT.

2 Likes

My idea for a change to the Coral RP: 20 coral scored EXCLUDING L3 and L4.

Rationale: The spirit of the Coral RP is to force a tradeoff - do you want to focus on L4 to optimize your score per cycle, or go for the RP at the cost of having to prioritize lower-scoring branches? This works at the mid-level of play where reefs finish the end of the match ~1/2 to 3/4 full; at higher levels the reef is always going to be full anyways. Excluding the top 2 layers make the RP less viable through normal match strategy unless you’re an Einstein-tier alliance.

2 Likes

My take on RPs:

Barge RP → 18pts
Rationale: Require two climbs, reduce noise from issues that lead to a team being unable to park

Remove the Auto RP
Rationale: Auto RP fails to differentiate between teams at a high level and introduces noise from random failures

Add a 3rd bonus RP (2022 style) for a full reef
Rationale: differentiates between high-performing alliances; forces a tradeoff for the back L2 nodes vs scoring more close L1s / going for the coral RP if co-op is not achieved

Restore the old 2 RP for win/1 for tie
Rationale: makes the “full reef” RP more of a differentiator for the highest-performing teams that can consistently achieve it, rather than just being “another RP

9 Likes

Revoke this clause from Team update 17

7 Likes

actually, a lot of these are also fire

No, no, we allow >1 human in the Processor area, and make no comments on said humans using each other as ladders.

As long as the base human is still contacting the floor in the zone, and the upper human is contacting the base human and NOT over the playing field, should be all good, right?


I’m with @rsisk on the anchor contact coming out, at minimum for incidental contact if not necessarily for all contact. Way too many “chain touches slightly” incidents. I’d probably go with “if the chain doesn’t change direction on robot contact” as the standard for “OK” vs “not OK”, just depends on how far things go. (Just don’t want it to become “grab the chain to climb”, methinks.)

2 Likes

G419 is the only place incidental contact comes up. I’d leave G419 as is to prevent teams using the chain to climb. It does a good job.

Having chain contact in the “scoring” criteria causes several problems including teams and audience not having a good view of the chain contact, so climbs are “mysteriously” disqualified. Also referees have to look in multiple places at T+3, looking for chain contact and ground contact primarily. It’s difficult er, impossible to do well.

Don’t use the chain to climb (G419) but we don’t care if you are contacting it at T+3

2 Likes

secret climb worth 50 points and +2RP?

2 Likes

Two robots sharing one cage?

1 Like