Climbing

Do y’all feel it will be important or useful for a team to move on the bar after the climb. I know my team 2183 has can move once we are in the air but I’m not seeing many teams do this in reveals. Just curious

Useful? Probably. Important? Probably not. I expect translating climbers to be effective in fewer matches than triple climbs were in 2018. I think lining up for this climb is going to be much more difficult than in the past and as a result of that there will be fewer teams successfully climbing. Add to that that it’s feasible for a balanced triple climb to occur without translating climbers. I’m not really sure that building such a mechanism is all that huge of a deal. I’m sure the best robots will have them but I don’t see this as an important mechanism in comparison so a working climber and consistent shooter system.

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If you can trust your alliance partner to climb at the proper place on the bar, or even get on the bar you don’t need it.

If they fail to get latched on and you set the your bot in a position to counter balance, then you need it.

My personal point of view:
Qualifications- Maybe important depending on your alliance
Playoffs- Less important as I predict shooters will keep shooting and have someone else climb. If it ends up being 2 shooting and only 1 climbing, then there’s no need for a translating climber.

We have a translating climber, but do not know how well it will do if the bar is angled.

That makes sense. We attached ours to our climber hooks so it’s an all in one allowing us to still include all game elements. And from what I learn year after year, you can’t always trust your alliance partners so I’m hoping having it will come in handy even if it’s not used often

Will your translating climber allow you to start on one side of the rung, and then move the the center and balance, after your alliance partner fails their climb? If not, then it’s probably not worth having.

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if that happens we will just drop down, strafe in the direction towards the middle and climb again. But if needed our climber does move left and right quickly and it can when bar is diagonal and it allows for a brake so we don’t slide but I get all your points. We just figured it would be used a good bit

I hope it does work in at least a few matches. We expect that there will be a few matches where we have an alliance partner that can hang, and we expect to be able to be reasonably well balanced just by the fact that we hang with two widely spaced hooks, even if the other robot has only one hook. The physics of this is interesting…think about it.

Well we will see this week how effective it is. We are from Louisiana and traveling to palmetto. Our home regional is bayou and I expect majority of the teams there to be climbing week 5. But good luck this season

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We have one, but only because we went with a simple design that added very little weight or complexity. We have a fairly light and low robot, so we saw it as a bit harder to balance if a more typical robot is at the other end, and thus some ability to move might help. But I’m expecting most climbs to be solo either on purpose or by accident, so I’m not counting on using it much.

If your robot is near the max weight limit, this feature can make sense. If your robot is relatively light and a heavy robot climbs on the outer end of the Rung, there is nothing your robot can do to make it level.

My team felt that a translating climber was much more effort and engineering time needed than it was rewarding.

However, I will say that I think that seeing a team translate to get the level points for their alliance at the last second is going to be really cool to see, and from a nerd perspective, I can’t wait to see someone do it. However, from a strategy perspective, I felt it wasn’t super necessary.

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Right up there with spinning the CP.

We built our entire design around a two wheel translating climber with autobalance NavX sensors. Of course at a week two event we may find ourselves without effective climb partners.

Over the grumbling of the design team who are rightly proud of this critter I insisted we make a dumb as a box o’ rocks non motorized double hook for times when there are zero or two robots hanging with us. Or in the event of breakage or if sight lines, variatons between our mock up and the real field, etc

I’ve seen no effective use of a translator in matches available to date but things change week by week.

TW
5826

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We will make sure to use it atleast once at palmetto. It only took us maybe 2 hours to make it and weighs like 5lbs if that

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The flaw with your argument is that is assumes you need a balance. While some matches will be won with balances vs not, it is a lot fewer than a “need”.

Who says you’re trying to win the match with a balance? You might be trying for an RP with one.

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@Osby made the claim that it was necessary if the other robot didn’t latch on. Thus, it would be impossible to get the climb ranking point even if you could auto center yourself.

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However if your robot only goes up a few inches to a foot when the bar is level. When the bar is down you may be touching so you could just auto center to get the climb. There’s so many possibilities and no it won’t be used often but it’s gonna be nice having it in your arsenal

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A balance generates 15 points. The average telop score for PC’s at ISR#1 was 13.44 points. Having one robot with the ability to balance, even if a partner misses a climb, is worth more than all the time an average alliance spent shooting PC’s at that event.

That appears to be a sound decision to me.