Computational Design of Mechanical Characters

Another mentor on my team passed this along to me just a bit ago. There’s a lot here that’s interesting – using software to find linkage designs that most closely match desired motion, the varied types of motion simple linkages can achieve, 3D printing, irregular gears, etc.

This looks really interesting. I will have to finish the read another night.

Definitely looks useful.

Thanks for sharing.

Thank You,
I have been wanting to learn more about movement