Create a Game Details

Hallos,

Does anybody remember the “Create a Game” activity sponsored by FIRST last year, for teams to come up with their own challenges? I was wondering what other teams submitted.

Katherine

Wow, finally a thread with a deeper purpose than the thread starter has even imagined.

This is taking into consideration the fact that Dave Lavery (A FIRST Guru of sorts) has said in previous years kickoffs that the game each year comes from the ideas you submit in the team forums and the questionaire.

Katherine, you are a genius, you might just be onto something here!!!

*Originally posted by Katherine *
**Hallos,

Does anybody remember the “Create a Game” activity sponsored by FIRST last year, for teams to come up with their own challenges? I was wondering what other teams submitted.

Katherine **

We actually devoted a whole meeting to come up with a design.

Here’s my idea for a new game. It incorporates alot of the things that the FIRST community wants in a game (more HP involvement, continued autonomous mode, stairs, different game pieces). I call it:

Capture the Noodle

Here’s the 30 second explaination. Each alliance has a goal on their side of the field. They get points for the noodles they have in their goal at the end of the match. They also get points for their bot being in their home zone at the end of the match. Finally, an alliance can multiply its score by raising noodles into the air at the end of the match.

Now, how about some details?


|…|…|…|…|…|
|…|…||…|…|
|R.|…O…
…O…|B.|
|…|…|…|…|…|
|…|…|…|…|…|

That’s the best drawing I can do of the field. Time to explain. The two O’s are the goals, each only about 3’ high. The zones at the far ends are the scoring zones for each alliance. R means red, B means blue. In the middle of the field there are two 6" high raised platforms (stairs, if you will) with a 4’ alley in between. Human players are in zones positioned like in this year’s game.

Each alliance starts with 5 of it’s noodles in it’s goal and with 3 at each HP station. 8 neutral noodles are also scattered on the stairs; 4 are on each.

Since the easiest task for an alliance will be defending its own noodles, they only get 1 point for each of their own color noodles in their goal. The neutral noodles should be next easiest to score, so they are worth 2 points each. The toughest noodles to score would be the opponent’s, so those are worth 3 points. Each of the alliance’s robots is worth 5 points if it is in its own zone at the end of the match. Finally, the entire alliance score gets an (n+1) multiplier for each of its noodles raised 8 feet in the air at the end of the match. If one of its noodles are raised, they get their score doubled. Two noodles raised triples their score. And so on…

The QP system will stay the same as 2003. There are 15 seconds of autonomy at the beginning of the match followed by 2 full minutes of human control.

I see many interesting strategies emerging from this game. Teams who can’t climb the stairs easily will have to negotiate a nifty little bottle neck in the middle of the field. I can see situations where a team would raise an opponent’s noodles in the air to maximize their QP. And just handling noodles in the first place will pose quite a design challenge for teams.

Any and all feedback is welcome as always!


This is a repost (with minor edits) of what I wrote in this thread. There was some really good discussion there about the 2004 game. This is a good time to resume that discussion, but I suggest everyone at least check the other thread to see what we all thought was important 5 months ago.

Just over 4 months 'till kickoff!

George

Hallos,

Wow, I really like that idea. The noodles would be interesting.

I was sort of hoping that enough people were to post, we could take a wild stab at what the competition would be this year. It’s kind of a long shot, but it would be cool anyway to see what other people are thinking. (Then when we made our assessment, it would be a rumor that we know what the competition will be :slight_smile: )

Katherine

george i really like the noodles idea, But wont the noodles easy tear apart. After seening the boxes this year i would think first would go away from something taht can tear apart easy. I never rmeber a soccerball being popped. I remeber in 2001 wiht the big balls i saw some punctures but still nothign compared going thru the boxes of 2003

Well, heres another idea: present 2 alternatives - stairs or rail. Robots must either climb stairs or go under a rail. The must then reach the center to pick up colored balls (corresponding to their team/alliance color) and return them to the goal. Maybe also include a negative goal (i.e. put other team’s balls in to subtract). I.e. as half of field
R1…|
…|
RG…|…_______ ______
RG…SSRRR…|
…SSRRR…|
NG…|…|
NG…|…RB…|…BB
…SSRRR…|
RG…SSRRR…_|
RG…|
…|
R2…|
R1+R2=red start position
SS=stairs(2)
RRR=Ramp
|=rail
RG=Red goal (5 points per own ball, -10 points per other team ball)
NG=Negative goal (10 points per other team ball, -5 points per own ball)
RB=Red Balls
BB=Blue Balls
Autonomous could also be used
So much for ASCII art…

Quoted from previous thread–do searches…

*Originally posted by Wayne C. *
**Team 25’s game “Send in the Clowns” uses inflatable punching clowns, a car, a jail, bicycle pumps and a need for pressure sensors, pneumatics and finesse. If FIRST uses it it will be both miraculous and outrageous.
**

Scared yet?