This stuff is obvious to most people, but I made this to hand to rookies before they start giving me wild and unpractical designs on monday. It’s a draft, so I’m open to suggestions on it.
Attached to this post is the same outline, except it is in a word document and properly formatted.
Criteria for tetra manipulators
RELIABILITY
a) Ease of use[INDENT]
i) Driver
ii) Human player
b) Dropping
i) Properly picking up
ii) Properly moving
c) Capping
i) Bump resistance
ii) Able to cap at any angle
d) Mechanical failure
e) Simplicity[/INDENT]
VERSATILITY
a) Short goals
b) Autonomous mode[INDENT]
i) Hanging tetras
ii) Vision tetras
c) Loading stations
i) Human player stations
ii) Automatic loading stations
d) High goals
e) Stacks
i) Making stacks
ii) Covering stacks[/INDENT]
I took your suggestions and updated the post above. I also added a few more things. Again, this is mostly basic stuff (low center of gravity, light weight, etc), but hopefully it will help some of the rookies in the team generate ideas.