Custom Kinect Steering Examples

As part of the most recent PTC Webinar, I presented some Kinect info and wanted to post the VIs. In the zip are four VIs that take in the player’s overall position and the player vertices. The output is the axes of one or more joysticks.

The math is rather simple, involving just a bit of localization and normalization. It can be easily ported to other languages, run as part of the robot or as part of the Kinect Server.

Greg McKaskle

Steering Examples.zip (80.9 KB)


Steering Examples.zip (80.9 KB)