I can’t wait for the legacy version, but for real. The gameplay is interesting.
Some suggestions: Having a card pack is cool, but limiting in a way. It would be cool if every robot was a blank slate, and at the start of the game was a drafting phase like in an RPG where you roll and assign stats to your robots.
Also stealing a bit from Zombicide. What if you grided the board and then gave robots X movements/turn and Y actions/turn.
It would be interesting to experiment with a different pacing system. Perhaps a set number of turns in each phase of the game. Which would put the pressure on like it is in the real game.
I really like the concept, it has my game making gears turning. It would really be cool to make a mechs vs minions esque game. Using FRC games to create the boards.
Those are all things that I considered but realized they would slow the game down too much.
There is a limited number of turns, but instead of counting them or keeping a timer, it’s limited by the number of available cargo. The pressure is on when you notice that there is only a couple cargo left, and you have to make a call. Should we go for the climb or try to finish a rocket?
Everybody who has tried it so far says it feels very much like the real thing.
Curious what you average playtime is? and the desired playtime is?
With a full set of six people and frequent distractions it can easily exceed an hour, but with fewer players who are focused and experienced, it can be played in less than half an hour.
if i can’t use defence to completely ruin my opponent thenmy dissapointment is imeasurable and my day is ruined
Ok. So for an FRC team 2 hours.
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.