Deep Space World Records

Besides watching the highest scoring match at worlds, Ive only witnessed one other record during the off-season: a triple h2 sandstorm. Anyone have any other records they have seen?

1 Like

I didn’t even realize this happened until after at Midwest. Quite a thing to go back and watch.


Also happened at ONT DCMP, except all three robots remained right side up.

It was accomplished by 4946 half activating their climber to effectively shrink their ground profile. All credit goes to them, super nice to have in our back pocket, and it was lucky they could even do this, only because their robot was well beneath the height limit.

I think there was another one in season in MN?

We did it at IN State champs with 6956 due to our very back heavy robot and their narrow bot.


6956 also did it at Tippecanoe with 7198. Their rectangular bot was basically built for it!

1 Like

5401 was also famous for doing this in MAR but their method was ruled illegal after week 1. They brought it back during off-seasons which were a little more lax with the rules.


4656 did it four times at GNR - Qual 59, Qual 63, QF2M1, QF2M2

Darwin Qual match 43 also had an 18 sandstorm for red.

Im not able to tell, what part was deemed illegal?

Video for reference, as i orginally watched 7198 mistaking one post for the other, but even then im not seeing anything wrong with 5401’s.

Not 100% sure, you would have to hear it from one of their team members but I believe it had something to do with the orientation that they started the match in.

Something like, their bumpers didn’t start the match in the bumper zone, because they were sideways/perpendicular to the normal bumper zone plane. So they had to start flat on the ground.

1 Like

Pretty much. Bumper zone is defined in Starting Configuration, you need to start in Starting Configuration, bumpers were out of zone and they weren’t in configuration is what I recall hearing.


You must start the match with your bumpers in the bumper zone. I.e. 0-7 inches from the bottom of your wheel base. Starting configuration is based on your robot sitting on the ground normally. So starting flipped like that is starting with your bumpers outside the bumper zone.

{edit} Sniped…

1 Like

Thanks. Was under the impression that like climbs, the plane followed the rotation of the bot.

Sadly no. I had a couple ideas for 5458 starting on stilts so someone could park under them that was shot down via Q&A. I was a little upset when I saw that some teams were allowed to do that kind of starting position in week one. Good designs by them, but the rules around it were not the most clear and that particular rule requires some very close scrutiny to understand.


Here’s a couple of “records” from this season, and ironically they are both related to tie scores.

The number of ties during MSC finals on FiMstein must be a record.

Also the first (and then second) tie ever during Einstein Round Robins at Detroit Worlds

1 Like

Einstein Detroit was also the first Einstein to not feature any #1 seed since 2007


Team 5460 had more Complete Rocket RP (8) than HAB Docking RP (7) at East Kentwood.


Based on the definition of BUMPER ZONE in R25, the BUMPER ZONE is defined in reference to the ROBOT standing normally on a flat floor. The FRAME PERIMETER, then, as defined in R1, is defined by a string pulled taut around the robot in the BUMPER ZONE without BUMPERS attached. STARTING CONFIGURATION is defined in R2 and disallows any part to extend beyond FRAME PERIMETER when projected vertically. R25 explicitly states that BUMPERS do not need to be parallel to the floor. Therefore so long as a robot is within a vertical projection of it’s FRAME PERIMETER, when the BUMPERS are transposed to a flat floor, it is within the rules for that FRAME PERIMETER to be positioned at any angle, up to and including perpendicular to the floor for the STARTING CONFIGURATION. Does any rule specifically preclude a starting position with the robot on its side?


“R1. The ROBOT (excluding BUMPERS) must have a FRAME PERIMETER, contained within the BUMPER ZONE and established in the ROBOT’S STARTING CONFIGURATION, that is comprised of fixed, non-articulated structural elements of the ROBOT…” The following blue box states: “To determine the FRAME PERIMETER, wrap a piece of string around the ROBOT (excluding BUMPERS) at the BUMPER ZONE described in R25 and pull it taut. The string outlines the FRAME PERIMETER.”

“R2. In the STARTING CONFIGURATION (the physical configuration in which a ROBOT starts a MATCH), no part of the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER…”

“R25. Except as allowed per G23, BUMPERS must be located entirely within the BUMPER ZONE, which is the volume contained between the floor and a virtual horizontal plane 7½ in. (~19 cm) above the floor in reference to the ROBOT standing normally on a flat floor. BUMPERS do not have to be parallel to the floor.”
The following blue box states:
This measurement is intended to be made as if the ROBOT is resting on a flat floor (without changing the ROBOT configuration), not relative to the height of the ROBOT from the FIELD carpet. Examples include:
Example 1: A ROBOT that is at an angle while navigating the FIELD has its BUMPERS
outside the BUMPER ZONE. If this ROBOT were virtually transposed onto a flat floor, and its BUMPERS are in the BUMPER ZONE, it meets the requirements of R25…”

“G23. Keep your BUMPERS low. BUMPERS must be in the BUMPER ZONE (see R25) during the
MATCH unless a ROBOT is completely in its HAB ZONE or supported by a ROBOT completely in
its HAB ZONE. A ROBOT is “completely in its HAB ZONE” if its BUMPERS are entirely between its
ALLIANCE WALL and the vertical plane defined by its HAB LINE.”

What about 36 point end games facilitated by a single robot?..

I’ll see myself out.