What’s happening! My team is almost done designing, but I had one question. Are you guys trying to approach the Defensive or Offensive Strategy? Are you aiming to put the ball in the tower? Just crossing the barrier and defending your “tower”? Or both? I just wanted to see what everyone is planning to do. Thanks!
Our team is planning to bel be capable of breaching every defense, with the ability to score high or low goals as well.
Same here, as well as scaling. We’ve prioritized, so that we can decide which to pull from the design if (when) we realize that everything won’t fit or something is just not working right. The pull items (Drawbridge and Sally Door) are ranked lowest, but we’re working on designs for them nearly as intensely as the ball pickup and launch.
It’s probably worth prioritizing whether it’s better/faster/easier to design a mechanism to pull open a door or to design a small fast robot that could, for example, pop under the low bar, zip around and push open the door for an alliance partner.