Absolutely!
Once an Alliance gets in the lead for their Switch and the Scale, a defensive strategy can help avoid the “Pile Power Cubes on the Scale” race…
Gaining control of the opposing Alliance’s Switch adds to the aggravation and opposing force dilution. I think we will see some of the best and some of the worst shine in this aspect of the matches.
If teams go into the “Pile Power Cubes on the Scale” mode, orchestration between Alliance robots is definitely primordial…
I don’t think we will see very many 3 robot climbs at Champs. I think everyone has understood the importance of achieving the Levitate, climbing with 2 robots, leaving a robot to wreack havock in the opposing Alliance to the very end of the game.
Yes. Zone assignments will be critical, with good communications during the match to adapt to the situation (for example, moving the Switch/Vault robot to the opponent’s Switch/Vault zone to play interference of take/maintain ownership of the opposing Switch).
No, as long as Levitate is used in time for the endgame climb.
This will make or break an Alliance in all matches. Same thing with cube delivery. A cube that drops from the scale, or even worst, takes down another cube as it falls off the Scale will be a match killer.
Crossing the Auto Run goal line will be critical to gain the Auto points, and the RP in quals. This should not be an issue in Quals, even with Rookie teams which should have their Auto Run code figured out for Champs.
Second, everyone must stick to the strategy and not try to “steal the show” from other Alliance members. But, no one will not be surprised if some teams pull that stunt off strategically in Quals.
Similarly, each robot has to execute flawessly during endgame.
