I am wondering how did teams who attended this years 2022 Duluth Lake Superior regional feel overall? I know for us this was a wake up call as to how important climbing is. Also it was a huge wake up call to the number of bounce out so much so we modified our robot to shoot low goal.
Climb is really important. Paying attention to ranking point situation for balls and for climb is important on the fly. If you have the climb locked, dont climb with third bot if 2 more balls needed get another ranking point. Explore different playstyles to see how they affect alliance totals. And sleep needed now.
I know we did that in our team we tried to always lock down climb and went on the fly and made decisions wether or not to climb based off how many more balls until the ball RP. And being our team’s driver this year I agree you do need sleep aka don’t stay up until 12:30 every night and wake up at 6. Also stay hydrated and remember chairs for your pit because us on drive team near the end where finding anything to sit on from the ground to on top of our pack outs. I can also say that being the driver myself having a set out strategy helps a lot with the nerves because being able to just focus on exactly what was planned out really helps to be more efficient and being able to have a drive coach who makes the calls of when to climb and not having that to worry about helps a lot too.
Of the event overall - Swerve is meta this year.
Of our team overall - We have a solid bot, just need to work out intake and bounce outs and I think we have a good shot at winning Great Northern.
4728 was legit. You guys are going to be awesome at GNR and I hope we get a chance to play with you!
I learned that our drive team is insanely talented and has a ton of potential. Tons of lessons learned about the robot, team logistics, and how to play the game! I’ll post a more detailed “lessons learned” post when I have all my notes compiled.
We were at Northern Lights. Honestly feeling really good about this year. I expected it to be somewhat of a rebuild season for us since we were trying quite a few new things. But this year’s team is very determined to do their best.
At the start of the season we decided to focus on climbing to traversal, and put together a shooter for the low goal since high goal would have a lot of bounce out shots. We ended up using swerve with a custom chassis (a first for both of those), have a traversal climber that still needs to be automated, and switched to high goal shooting on Thursday in Duluth. (That was the first time ever shooting a high goal) I think it’s interesting that we came in with a low goal shooter and switched to high while you came in with high goal and switched to low.
We had quite a few issues with our intake, but the drive team did really well, and the climber worked almost flawlessly. This ended up being our best event result ever.
We learned what we need to do better and improve, but we also learned that we nailed this year meta right on the head at the start of the season. I’m excited to see what we have ready for North Star!
I’m glad to hear that it was helpful! Is there anything you would have liked to see that wasn’t on it? Or anything that was difficult to understand about it? We would be happy to make changes to it if there is anything you think should be changed.
Also the top 25% for items such as low goal/auto goal seem misleading. Most low goal shooters were top 25% just by being a low goal shooter. I don’t know how you would want to adress it, but it may be more accurate to be top 25% of teams who shoot low goal?
I’m looking at it again now, and that question makes sense. In defense, we say “1” if they played defense in a match, and “0” if they didn’t. So best/worst would say whether they have played defense or not. The Avg averages out all their matches 0’s and 1’s, and would result in the percentage of matches they played defense in. For example, if a robot has an average of 0.70 with a best/worst of 1/0, that means they play defense in 70% of their matches, they did play defense (because of the 1 in best) but they also played a match without defense (because of the 0 in worst). That is confusing and we should probably change that for North Star. Thank you for pointing that out!
The top 25% is also a fair point, we should exclude teams that didn’t do something from the list when calculating who is in the top 25% of that item. That was an oversight on our part.
I agree that a defensive bot that can do traversal is a good third robot on an alliance.
Climb, Climb, Climb - climbing accounts for such a high percentage of your total points that you should generally leave early enough to essentially guarantee you’ll climb to your highest point.
Well driven, omnidirectional drivetrains are really nice on this field
“Intake hunting” is the best defense… just drive into opposing robots with extended intakes and more likely than not the opposing robot will get called for a penalty
Zoning the field for offense worked really well for optimizing efficiency
Low goal is 100% the play for quals matches, even if you’re capable of high
Permanently deployed intakes are a huge penalty hazard - contact inside frame perimeter seems to be a big focus this year and a permanently deployed intake is very dangerous
Driving from driver station 1 with one climbing robot is tough, driving from driver station 1 with two climbing robots is close to impossible
The Cargo RP is way more achievable than expected - it can be soloed pretty consistently by top teams
Going into a match with a very simple and well defined strategy is really helpful - cycling Cargo from a limited area of the field is a lot easier for most drive teams to focus on
Defense is really powerful - swerve robots are naturally less susceptible, as are Fender shooters
Shooting from the protected zone was extremely uncommon, but seemed to be really effective under defense
Bounce outs are brutal for teams with a lot of spin on the ball - If you currently have a lot of spin, do everything you can to reduce the spin before your event
Speaking from experience I for sure agree that driving from behind the hangar when one or two traversal bots are up is dang near impossible especially if they are big. But one thing to keep in mind is to have somewhat long driver station cables going to your controllers is helpful to get around that figuratively and literally in the sense that once the robot of the middle driver station alliance is climbed you can move over into their spot if you have long enough cables. I also very much agree with having a set strategy. In my limited experience it helped a lot having only one “zone” to focus on at once.
At Lake Superior were there any teams utilizing the protected zone? At Northern Lights, the only team I recall using it effectively was Gators, but I may be mistaken.
While it wasn’t utilized much, the protected zone basically shutdown our double defense strategy in Finals 1 on Northern Lights.
We figured that we could deny more points through defense than we could gain through offense. However Gators constantly ran to the Launch Pad and left our second defense bot with nothing to do but idle for periods of time.
In the end we learned that if you come out of auto down 10-15 points, it’s nearly impossible to win without a major climb advantage
watching 1816 going crazy on defense in playoffs was deeply terrifying, so I assume 5172 was dead set on trying to utilize that zone as much as possible. I’m curious, was 3883 or 2847 the second robot defending?