Easiest ways to succeed at competition

#1 sleep

When you don’t sleep, your ideas are incoherent, you’re more stressed out, you’re less willing to solve problems, and you’re probably going to get sick. Being tired hurts EVERYTHING you do.

#2 Don’t change your robot

The build season is only six weeks long, so once you unbag your robot at your first competition, there really isn’t much you can change. That 15 pound intake that you wish you could remake, well you just can’t do it. It’s not like over the course of four competitions you could replace your top functions twice over. If you don’t change your robot, it will not be surpassed by the other robots that are also not being altered.

Challenge accepted.

So, you mean making vision processing work and adding a climber between competitions is a bad idea?

But seriously, if your team has had trouble in the past with making practice matches or inspection, don’t change your robot at competition! Last year, my team added a can grabber between Quals and Elims (or playoffs, or whatever they were last year) and it was definitely not worth the time and effort it took to do in time. If you’re not 100% sure you can add it before practice matches, don’t do it.

Would you consider removing our entire arm mechanism and taking it home mid-Saturday a significant change? I mean, we did prove nothing but a box on wheels can play this game.

In all seriousness, my contribution is to make friends. Lots of them. Being a new driver, my favorite match was the one where we got along best with our two other alliance partners. There was one scout from another team that I would see often and he would ask how we were doing. Friends are great. Friendly people are great. Make friends.

Follow Mr Miyagi’s advice and seek balance, not success.

I thought that was only 2012?

I can definitely understand minor tweaks and fixes, but I would agree that making big changes at competition is stressful for all involved. If you have to do it because your robot just isn’t functioning the way it needs to, that’s one thing. If your robot is working and now you’re being tempted to add that one more little feature, resist the urge. This is where things start to get crazy.

We didn’t have our auto modes working properly when we started quals at GTRC. Students worked on it every spare minute they could outside of our matches. There were many opportunities that we could have deployed the very latest and hoped for the best. But we all decided, as a group, that since the drive team was doing well with what they had, we were not going to risk screwing up, crashing the software, or other “oops” mistakes by deploying code without first fully testing it on the practice field. Did we lose some potential auto points because of this? Yes, definitely. But the software students, the drive team students, and the mentors were all much more relaxed and less stressed, knowing that “it’ll be ready when it’s ready”.

For the drive team know the ABCD’S
A- must do Auto at least 10 points
B- must get the Breach if you do all 5 that is 50 points + 1RP
C- Must Challenge/Climb do not leave points on the field this leads to Capture.
D- learn to play some Defense.
S- Shoot be realistic. We are doing 3 low goals and hope to do 5 at DCMP this is a must if you want to be a alliance captain and prepare to do a capture.

Just some ideas

TechnoKats 2006 (Aim High) did just that over the course of only three competitions.

The robot as built, and as run at the first Regional, had a very consistent but slow turreted catapult using vision targeting. It was completely outgunned by rapid-fire wheeled shooters.

During the first couple of hours at the second Regional, the catapult was replaced by a wheeled shooter, still on the turret. It was fast, but the fast-spinning wheel had enough vibration to make the aim unsteady.

During the first couple of hours at Championship, the turret was removed and a more stable wheel assembly was affixed directly to the chassis. It was harder to aim (the entire robot had to be turned) and the vision sensing was never quite retweaked to let autonomous give consistent results.

But it was continuous improvement, and it was pretty much what you said couldn’t be done.

If you don’t change your robot, it will not be surpassed by the other robots that are also not being altered.

On the other hand, it will be surpassed by the teams that do alter their robots to be better. The TechnoKats Lunacy robot went undefeated at its first event. It was edged out in the finals at the second. It was merely adequate at the Championship.

So don’t be afraid to redo a failed design. Just make sure you have the capability of actually redoing it.