See I also loved the idea of a low goal bot at first because I was confident that low goal cycles could be more than double a high shooter (hence making up the point difference). But I eventually ran into problems with it.
I’m interested as to why you think defense will be easier for a low to deal with because I had the exact opposite thought. I think it’s incredibly easy to stop any low scoring robot because the robots can be as high as the low goal is and cover half the opening (4’4" robot compared to the top of the low goal being 5’7"). If a defense bot just goes in circles around the HUB the low goal team could really easily score 0. We also did some “human-robot testing” with carts and found low bots easy to block as they had to get close to score (ofc this isn’t a completely representative test lol).
However, for high bots, you can shoot from anywhere (theoretically) AND have a protected zone to shoot from, meaning you get GUARANTEED points no matter the defense (even if its slower than normal, its still guaranteed shots). Also shooting into the low goal seems harder than the high as you can’t “high arch” the shot into the low goal. Hence why you cant shoot into the low goal over a 4’4" robot.
Based on this, the most guaranteed way to score was high goal. They were similar anyway if done correctly (low edging it out), but the fact that a low bot could be completely boxed out made me rule out low bots entirely. I’m curious if anyone has anything that would prove me wrong as I really like the idea and simplicity of a low bot, too.