I’ve seen quite a few bots not move during autonomous so far. I think it is a completely reasonable goal to make sure that all robots at least move during autonomous.
Programmers, please make the rounds and help out the teams that need it. It is a quick, easy and rewarding way to meet new people.
Joe Hershberger had the following recommendation for a dead simple “get them started” Autonomous: Go half speed forward for 1 second, three quarter speed for 4 seconds, then stop.
Coding this is trivial - it is a 30 second modification to the default (don’t forget to enable it!). You can slap this on your partners code in no time, and you have shown their programmer how to get started on simple dead reckoning methods. The match after that they’ll have something a little more interesting.
Thoughts? Comments? Methods to encourage 100% adoption?
Im pretty sure I saw 2645 at Traverse City scoring during autonomous a few times. But yes the spinning robots like BOB and WOBOTS were very effective during autonomous. Couldnt even come close to scoring on them.
We saw occasional scoring from turret shooters in auto. More common was robots that scored immediately in tele. I’m not sure if it was luck or vision that had them lined up. This was at the DC regional.
Mmmm…Here’s the way I was showing people to do auto independent at Buckeye. It’s a little more useful for those who intend on running the same vi over and over (we do-- We turret and use the turreting info to try to turn), but it’s also useful for those who wish just to go by time, using the case begin…end syntax.
Vision tracking gets a little flaky at short distance because things move out of the field of vision too quickly. We run a P controller for turreting (apparently I and D kill it), and it really can’t be set higher or it oscillates.
My team (694) does this, and I also saw 25 do it. In auton we drive directly to our own human player, and with the last 5-10 seconds of auton, he loads us up with balls in our hopper. This obviously will only work if you can human load, but it has given us a huge advantage. In an average match, we start tele-op with around 17 balls.
I saw it once at Boilermaker, don’t remember which team, but it was completely by accident. The robot I’m talking about is prone to dropping game pieces whenever it … comes to a sudden stop (also known as it hits something). In this case, what it happened to run into was a trailer.
Aside from the human players scoring, I have seen a robot that unloaded all their balls (they shot it out of a helix shooter at machine gun speeds) into an opposing trailer more than once during autonomous mode. Not quite sure how they did that, but it was pretty amazing. So in response to your question, I guess it is possible.