Experiences at BattleCry 6

I am starting this thread so everyone can discuss their experiences at BattleCry 6.
Disclaimer: I respect FIRST, the Referees, and all the people it takes to put together the competitions. this post is one where feelings are not held back.

I’m from team 1568, during the 8th finals, we were teamed with 1350 (thank you), and 1687(nice job!). we lost our first match fair and square. the second match however, we were blue alliance station 2, for autonomous our control was disabled. Now all scouts will tell you that we had a pretty flawless autonomous. well anyway, we yelled for a ref, but they were occupied with the match, when one finally did come it was to late, 2 minutes of controlled play had began and control had been given. At the end of the match we tried talking to the refs, but they told us to go the the event manager on the blue side, which we (1350 and 1568) did. We were pretty much told that the issue had been resolved 2 hrs before. The issue was something was wrong on the blue side and thats why all the matches were being replayed, this issue also cost us a match if not more on Friday. This practically made us look like liars and we were promised a rematch only if the same thing happened again. we went to ken, during the quarterfinals, it was not to get a rematch but to tell him of what had happened, we were pretty much treated w/o respect by certain people. Not winning was not an issue anymore. Ken promised to look into it and sure enough the issue arose again, there were at least 3 more rematches in the quarterfinals after we had told everyone that there was a problem on the blue side.

does anyone know what was wrong on the blue side?
by the way, great job to team 40 and their alliance…

Overall I thought the Battlecry competition was a great experience. There was plenty of room for everyone, the facilities were nice and there was a very friendly atmosphere. :smiley: An excellent job by the judges, announcers and everyone else who worked to make this competition a success.

My only problems were with the hour+ delay of the fields and the replays. I understand that things go wrong and you are pardonned for that, so I’m not going to be that harsh about it (we all make mistakes). The replays on the other hand got a little overboard. In our quarterfinal matches, we (Team 40) were told we had to replay both matches, each of which we had won by at least 90 pts. It was upsetting to go through all the hard work, just to redo it. I was told that this too was a technical problem so, as before, it doesn’t irk me that much because things happen. I just hope we take it away as a lesson for next time.

Finally I would like to than Team 121 and Team 596 for their outstanding work in the finals. We could not have done it without you guys. :cool:

The replays in the QF were a little tedious and pointless, but I am sure it is pretty hard to pull together a competition that rivals any official comptetition at 1/16 the cost per team and I know Ken and his crew go to great lengths to make it fair. We have had things happen to us at official competitions and they won’t ever acknowledge that something might have gone wrong.

I still found it funny that in playing 4 dominating matches in a row (with replays) every other alliance had to know our strategy and how were going to play the game and still no one could stop it. Team 40 and 121 you guys were awesome. I know we (596) were a random draw but I would like to think that you might have picked us anyway and I think we complemented your strengths well. It is pretty hard to argue with the results, especially against the quality of opponents we faced.

Big thanks to WPI and Teams 40 & 121 for the highlight of our season! :smiley:

I had a great time at BattleCry, despite the fact my team remained the 42nd seed from the time we got there (we missed our first match when we arrived late). I got to drive and the robot only tipped over three or four times (how our season drivers managed it I’ll never know). I played FIRST Jeopardy and won a round despite the buzzer which was a bit faulty.
The delays (My team was qued with both the quarter final replays and when the field broke) were a neccassary evil but I was fine with them (no sense to worry about what you can’t change).

Before everyone starts whining about the field problems at BattleCry6, lets put our selfs in the other persons shoes.

If your team lost a match on the blue side, and you felt that the field control system affected your play, wouldn’t you want a rematch? If a team had to play a match twice and won both times, isn’t the inconvenience what we call “GP”!

Now let’s address the Field Problems. Just about all events, whether FIRST events or off-season events experienced some sort of field problem, and every year there is something on the field that has issues.

Now with that being said, lets look at what happened at BattleCry6. Since I was not there on Friday Night, I can only relate what was told to me.

Team 121 was experiencing some inconsistent problems, that could not be tracked down to one item. They and the field manager tried to narrow it down to one issue and could not. The field manager even let them test their robot on the field during the supper break, at player station they thought was causing the problem. It ran without any problems. Without any one consistent problem, how could you fix it?

Now on Saturday morning they ran at least 10 match’s without any problems. Then they started to experience some random problems, that again could not be traced to any one item. A couple of matches later the field manager (Who I was told was Gary Fields.) noticed that one of the arena controllers on the blue side was working strangely, with consultation with the scorer, (His son Eric, Thanks to Team #88 for this information.) decided to change the arena controller cabinet.

After changing the cabinet, they found that the system would not communicate with it, even though it was set up at the beginning of the FIRST season to be a blue side control cabinet. They went to change the IP address, and found that the PLC in the cabinet would not communicate with their laptop. Now get this: they called the president of Hatch Technologies for help. ( How many of us could do that? Thanks again Team #88.) He had them change the network interface on the PLC. (I was down on the field watching them.) By the way they did this with Leatherman tools, and Swiss army knifes.
Was able to reset the IP, and we were running again.

During the next match the field manager was watching the blue players station when he and his son noticed an indication that the players mats were acting funny. His son noticed the mat wires were very tightly wire tied to the field player station borders, when the player stations moved the wires pulled, momentarily breaking connection causing the arena controllers to go to “disabled” as if the human player stepped off of the mat. To fix that, they cut one wire tie! (I found this out, when the field manager called someone down from Team #121 and explained it to him, as a possible cause of Friday nights problem.)

The next and last problem was caused by a bad serial cable that connected the arena controller to the blue #3 station radio. Thats why the last match’s were replayed. I over heard the field manager explaining to Ken Stafford, and another person, that He thought that the fair thing to do was to replay those matches.

I noticed that he spent the rest of the matches watching the arena controller on the blue side for problems, and thankfully there were not.

I want to thank the people from Team #88, for their friendliness, what a great team, even when they lost their quarter-final match. From what I could figure out, an alumnus from their team helped designed the field controls and the scoring software. (Regardless what you thing of it, isn’t it great to know it was done by a former FIRST student!)

I know that this is a long post, it is not meant to offend anyone, just to share the information that I was able to gather.

The delay was due to a control station problem… during one match, our team had the offending control station and could not control the robot for about 15 seconds AFTER autonomous mode had finished. While our drive team talked to the refs about it, the same thing happened to another team in the next match.

I agree that the delay was annoying, but it was required for fairness. We ended up losing the replayed match anyway, but at least it was a fair loss.

First of all, I’d like to thank everyone who made BattleCry happen. I’d especially like to thank the refs for putting up with us – letting us replay a match where the #2 blue control station had failed, and for reconsidering our score on a match that had been scored incorrectly. This was my first time at BattleCry and I’m looking forward to returning next year.

Congratulations as well to all who won awards.

Second, a request (and I’m not sure this is the right place to put this):

We (Team 1100) were paired with teams 348 and 350 (thank you both!) for the eighth and quarter finals. One of our drivers was impressed with 348’s scouting sheets, and would like to do something similar next year. He told me that he has had trouble getting his computer to access Delphi, and so asked me to make this request on his behalf: If anyone from Team 348 is out there, could we get one of your blank scouting sheets, either a printed copy or a Word doc or whatever? Thanks in advance.

About those scouting sheets, we are out of school so it would be hard for me to get some, so youll probably have to hold on till next year. We’ll probably be back at WPI but I wont(graduating) good luck. --Capt. Team348