Exploring the Idea of Handing off Notes into the Amp Pocket by Slamming into the Amp

See this video, to get a reference

Now, what I’ve noticed from Ri3D robots in the past is that, while almost always the implementation doesn’t translate to the highest levels of robots in the season, the approaches sometimes do.

I wonder if this is one of those times…

As you all know, the Amp will be an important part of gameplay, so it’s wise to give it the attention it deserves.
I think maximizing efficiency in scoring Notes in the Amp is something most top level teams will put their efforts into.

I’ve recently posted about shooting Notes into the Amp from afar,
of which there are several implementation ideas,
that aren’t straight forward at all.

On the topic of scoring the Notes from close range,
I saw this video of 4481

If you’d ask me, which implementation I would rather have right now for my robot, the Ri3D one, or the 4481 one, I would go for the latter.
But, I wonder if that holds for approach, or just for implementation.

I wonder if there could be, a design for the approach shown by the Ri3D robot, that could beat the style of scoring shown by 4481.

Imagine a cycle where you quickly intake a Note,
immediately, it is funneled and positioned in such a way that the only thing you’d need to do next is to drive into the Amp, and the Note will be scored.
That can all happen automatically, such that from a driver perspective:

  1. he drives over a notes,
  2. he slams into the Amp. and thats it

Could that be the most time efficient way to score Notes into the Amp?

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FTFY

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The idea behind the 4481 style design is that we would move the note all the way through the system and stop it just before it exits. This way we can slam into the Amp and quickly shoot the note downwards into the Amp.

The prototype we tested is pretty bulky, but we can get it way more compact for the final design if needed.

The Ri3D design looks awesome, but I think that it looks some game piece control within the robot. Concept is still a clever way to do it.

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Those are both great designs! The simplicity of the AC Robotics build is really satisfying.

We did something similar to the slam mechanic during Rapid React. Our original plan for auto failed to live up to expectations, so we figured we might as well get any points we could. Using the accelerometer as a trigger improved the reliability significantly and we were pretty happy with the solution overall.

Sample Code:

Footage:

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