Explosions

How do you’ll make animated explosions in 3DS Max?

Look into particle effects. You can use Parrays to do object fragment particles. Look at the “Creating Explosions” tutorial that ships with Max 4 & Max 5.

For a smiple combustion or burning effect, create a sphere gizmo, then go to enviornment options, add a combustion modifier to it, and then play with some options.

*Originally posted by Devil’s Kid *
**For a smiple combustion or burning effect, create a sphere gizmo, then go to enviornment options, add a combustion modifier to it, and then play with some options. **

You can also use stock video clips of explosions. This is show in the same tutorial.

awesome explosion all in one.

first create a particle array and explode that. then you must go to the g-buffer channel (right click the object and select properties) the default number is 0 …you’ll see it easyly. set that to any number but 0. let’s say 4.
Also set some motion blur to it…I recommend an image motion blur set to 2.

then go and make a sphere gizmo and assign a rendering effect to that. Fire effect in the enviroment>render>main toolbar.

Make sure you sync the start and ending times to that of you particle array.

create a camera pointing at that explosion

now go to video post.

First step is to click on the teapot in video post and then click okay after you have selected you camera as the viewport. Then go to the add filter event. Click on video post glow. Click set up and then where it gives the opotions of what to filter by you’ll see a 1 next to object (it has a check mark next it) or something like that. Change that one to a 4 and now you particles will glow.
if you click on the different tab menus you can modify your settings.

YOU MUST THEN CLICK OK or your setting won’t save.

Final thing to add below the filter event is the output event. Select the file and the file location that you would like to save to and press execute.

You have now just created a sweet explosion.

any more questions or if I lost you somewheres let me know.