I realize that there will be a FIRST Team Forum again this summer when we can express our views on things. But, before our memories become fogged by time, I thought I would start a list of things that FIRST may want to rethink/improve for next year.
I will start things off with my own short list (in no particular order) .
#1 – the light rules (orientation, visibility, exposure, etc) needs to be thought about WAY before folks ask and then NOT CHANGED.
#2 – the details of autonomous need to be thought about WAY before folks ask (when can we touch the controls, what state will various bits be in at various times before, during and after the autonomous period, etc.)
#3 – the rules on accounting for labor in the $3500 should be thought about WAY before kickoff – in actual fact, I like how the rules eventually ended up – I just wish that FIRST had gotten there ahead of us.
#4 – the spring energy rule (M11) that complicated counterbalance options should be revisited in the off season (and changed to encourage counterbalance rather than complicate it).
#5 – the rule against pressing a clevis pin out from the air cylinders should be revisited (as it stands, this rule does not meet the “reasonableness test” in terms of complexity driven into a robot vs. the potential “danger” of a team damaging an unpressurized cylinder while removing the pin)
#6 – the jive.ilearning board needs major improvement.
There are still too many conflicting answers.
It is still to complicated to follow the ebb and flow of the rules.
And, perhaps worst of all, it is almost impossible to keep up to date on the FINAL word on a particular subject (for example, you have to read a message, then look at the date to see if this was before or after a conflicting ruling in an update).
FIRST should really work to make a “living” rulebook with the final wordings of all rules and perhaps even links to examples and/or discussions that allow for further clarification.
#7 – the new open ended materials list was WONDERFUL, but the explanation and associated flowchart to decide if a material was legal was pretty confusing. I think some clarity can be brought to the explanation of this rule.
#8 – the explanation of who wins an Elimination Round is somewhat confusing. Here is how I am going to explain it to my mom: “The alliance that wins the match with the highest total score (winning score + losing score) advances. For example if Alliance A wins 4 to 3 and then loses 2 to 1, they advance because they won the match that had a total score of 7=4+3 is which is a higher total score than the one they lost 3=2+1”
I don’t claim this is a perfect explanation, but it seems better to me than the one FIRST has published. In any case, some clarity in this explanation would be helpful.
#9 – the dithering on stack height, possible negative scores, etc. was a real distraction during a critical time for teams. This really could have been resolved once and for all prior to kickoff. *
That is all that comes to mind right now. I am sure I will think of more.
Perhaps you have more ideas, if so, please share them --try to keep it as constructive as possible. Use it as a chance to help FIRST get better not as a chance kick them in the shins.
Joe J.
*I have a theory about the whole negative scoring thing. I think that perhaps FIRST got nerveous about what I am calling the “Beatty Maneuver”, in which a team lockes up enough points to ensure victory in the first 5 seconds of the match, and tried to “fix” the problem by (for a few days at least) allowing negative scoring. If my guess (and it is just a guess – I have NO inside information on this) is correct, then a better path would have been to lower the score for the top of the ramp (to 10 or 15 perhaps). But what is done is done. Let the games begin…