We’ve (barely in some cases) survived another Season Long Fantasy FIRST season, so now it’s time to discuss what went right and what went wrong this last season. I have a copy of the rules covered in notes, so here’s some of the items from that list and a bunch of other stuff to discuss.
I think we need to do a little clarification on timing of trades, and also types of trades (most players seem to have forgotten the third type, inter-team trading of picked teams).
This is more of a rules update, but we need to minorly adjust DCMP scoring for divisional DCMPs, likely just adding in the +5 awarded per match win that we used this year. Also need to clarify VoTY awards—incidentally, because they don’t always go to team members, I would say no points for those—and define “robot-based awards”.
Looks like better definition of pre-season vs. midseason waiver is the main thing here, along with a couple of limits on available teams in pre-season waivers. Might also slide in “break times” for midseason waivers… I mean, other than when waiting on [redacted] to decide on a team.
There are some other “minor nuisances” but I think those can be worked on by a working group, or brought up later on
Other items of discussion
This is where things are going to get a little bit interesting. Items being discussed here are likely to result in what I would call “major changes”.
TIERS. OK, so we did run into a slight problem when events that drafted as single-tier ended up as multi-tier size. At the same time, there was that midseason shift to running the larger tier as #2 instead of as #1. There are two questions here. 1) (Brennan, your answer–when you can.) Was there a statistically significant difference for the #1 and #2 position performance, comparing before and after the shift?
2) How do we want to handle tiers in the future? (Assuming that we have an odd number of players in the league again.)
I personally think this one will need to be decided up quickly because if there are changes they’ll need to be coded into any drafting program.
MIA PLAYERS (Post-build drafts) and RANDOM TEAMS
This one gets a little more interesting. A number of players made it through the regular season without drawing even a warning, but disappeared entirely at DCMP drafting time, and CMP drafting time. I think the question becomes, how do we handle the “disappearance” part, as well as, how do we handle the “random teams” part? Personally I’d say that during the regular season, make no changes (you get a random at pick time if you don’t show up), but during DCMP/CMP, I think something a little stiffer may be required. Say… randoms after the draft is over and your spot is skipped, if you no-show your first pick. (Missing a later pick still just random.) Or even just no draft for you if you miss X drafts.
As a note, I’m working on a compilation of what I would call “precedent decisions” so that if there’s an issue in the future precedent can be referenced quickly.
I know there are some other suggestions/complaints/ideas out there, so let’s get some discussion going.