I am taking a class on google sketchup at my school and we are currently starting a project of making 9 mini golf courses. Naturally, I chose to do every FIRST competition I’ve been in. Problem is I need to make some slight edits to make them more like mini-golf including water, sand, and slope hazards. Any suggestions would be appreciated.
The games I chose to do were (years are of the georgia finals)
Quad Quandary - 2008 FTC
Overdrive - 2008 FRC
??? - 2009 FTC (can’t remember the name of the game, but i remember it had pucks)
Lunacy - 2009 FRC
Hot Shot - 2010 FTC
Breakaway - 2010 FRC
Get over it! - 2011 FTC
??? (locomotion maybe? haha) - 2011 FRC
Quad: no suggestions there, sorry too basic
overdrive: have to putt around the whole thing; driver stations sand or water; add a ramp so you have to shoot over the high rails (or a loop)
2009 FTC-Face Off: starting putt on a platform. water in the middle
Lunacy: not much of a field, but you could make it icy. again, driver stations sand/water
Hot Shot: not much there, maybe a ramp
Breakaway: narrower tunnel, keep the ramps, driver station water/sand
Back on Track ( ): we’ll see!
Good Luck
-duke
for quad I put a slope on all of the pieces and then put holes on them, the idea being they still swivel. For Lunacy I’m thinking right now ice and then the driver station actually being a slope you go up and then a cliff to try and fire into the trailors. The others I like your ideas, thanks a bunch. If anything it gave me other ideas.
Luckily yours matches my experience pretty well, I’ll help out a bit.
QQ - Tough one. I’d take the four platforms and replace the posts with four holes that dump out the base of the platform. The golfers start on one half of the field divided diagonally by the goals, have to guess which goal to aim for, and roll the ball in the holes. Put ramps on the non-output side so the balls can roll up.
Overdrive - There’s your Hole 1 - just a loop with banked corners. Instead of an open loop, put a wall between start and the last quadrant.
??? - Much larger three-level mound in the center - hole in the top mound (challenge is getting the ball up but not over, that’s why it would have to be much larger). Terrain too.
Lunacy - uhhh you’re outta luck here
Hot Shot - The low goal and ball feeds are interesting - I would incorporate those somehow.
Breakaway - I bet you can figure this one out, the game wasn’t that much different than mini golf.
First off, fist bump for Google Sketchup. I love the program. I’d like to see what you make for this project. Sounds really fun, I might try it myself for kicks.
Here is my suggestions for 9 holes of FIRST minigolf:
2002 - Zone Zeal - It’s a simple straight away course with two sand traps. There is a straight away to get to the hole, but if the ball waivers it lands in the trap.
2003 - Stack Attack - A pyramid of six boxes (three on bottom, two middle, one top) stands in the way of you and the hole. You need to get the ball though the spaces between the bottom boxes.
2004 - Raising the Bar - Start by hitting the ball on a high level, have it go down a short staircase, and protect the hole with a curved pvc pipe laying on the ground.
2005 - Triple Play - A triangle course shape, you start in a corner and need to hit the ball straight to the hole on the other side. Two low bumps in the shape of triangles ripple from the center, making a shot straight forward difficult.
2006 - Aim High - It’s a long straight track with a jump. If you hit the jump and though the hoop your golf ball will funnel to the hole on the other side. If you miss, you take a dunk in some water!
2007 - Rack n’ Roll - three rings are sunk into the ground, one giving you plenty of space, a third giving you smaller space and one having sunk so deep it will barely let the ball in. Randomly place them about the hole and don’t forget that the ball needs to go up a steep 12" height to reach the hole.
2008 - Overdrive - A large U. You need to hit it as fast as you can to whip around. But don’t go too far, as water will be past the hole and sand will be on the inside of the U’s loop.
2009 - Lunacy - The entire hole is wrinkled. It’s one big mess of ups and downs. Watch out for the sand traps where the deepest valleys are.
2010 - Breakaway - You start at a high height (this is a multi-level hole) and try to get the golf ball down a “ball return”. It lands into a fairly rectangle area and onto a bump. If you can get the ball to land on the bump just right, the ball will shoot backwards into the hole that is in the tunnel of the tower from where the ball return is. If you overshot the ball, it will fall further and you’ll have to take your second shot over the bump.