It also opens up more possibilities - instead of making a one dimensional game, it could be two or three dimensional (or if played on a computer, 4 dimensional)
and you could have more pieces than the one token you use in monopoly - it could be more like chess - where you have a team of pieces.
Im going to toss out one possible format. I took a 5 day training course in project management. They had a project simulation program that ran on a laptop. We had to assign virtual people to specific tasks, give them part of the funding and resources we had at our disposal, establish a desired schedule, and project objects, then you hit the RUN button. The program then told you what happened on your project during the first week (could be first day, first 4 hours…)
it made learning project management very interesting. Some of it was amusing, for example: I forgot to give my SW engineer a computer. He got frustrated in the first week and QUIT! So I had to assign someone else to his task, adjust the schedule (buy him a nice computer…)
you could do something similar: simulate a FIRST team, their actions and progress and accomplishments throughout the season. You would be the team leader - set up everything for a given time interval, then the program would calculate the results (with some randomness tossed in) and tell you what happened - from there you go on to the next day / week / …
if this was done well it could be an excellent tool for introducing new team members to FIRST.