Do you read what you’re debating against or just wildly rant and assign inaccurate meanings that better suit your point? None of this was said. None of your original complaints were said. You’ve been imagining a context for your entire position to this point.
Let’s start here. If we’re going to limit the scope to this very specific situation, the basis of a yellow card is absurd. By limiting it to this scope, you’re agreeing the basis is downright silly. If yellow cards were a good measure, we wouldn’t need half of those conditions.
There’s two logical ways to approach that problem:
- find the rules where the penalty is potentially beneficial to an alliance and modify the punishments accordingly
- accept that with thousands of teams and countless eyes reading these rules, there will always be some “loophole” created where unintended. In an attempt to close that loophole as best as possible, give the HR discretion to upgrade the yellow to a red. This doesn’t mandate all yellow cards, or even all yellow cards for a specific rule, get upgraded. It just means the HR has the opportunity to say “you used this rule in a way that isn’t within the spirit of FIRST in order to fundamentally alter the outcome of the match. While the penalty here is a yellow, your actions were egregious enough to warrant you losing the match.” If this happens in Finals 2/3, so be it. This doesn’t mean all yellow cards will get upgraded. It’s not even relevant in 99% of cards given out. It’s less harsh than the strategic modifier for leaving the platform zone while attached to the rung in this year’s game. As it’s less harsh than that penalty and we still saw aggressive game play, it’s very difficult to logically state this would drastically change game play. The only way you can make that suggestion is to entirely ignore the “context” and assign the idea to a number of cases where it wouldn’t be applied.
What are you even talking about here? He’s saying the exact opposite. He’s saying yellow cards that meet your list of conditions to meet this “very specific instance” happen so rarely that we should consider how other cards would potentially impact the game. Until the case you suggest is the more common, we shouldn’t use this as a basis. Other cards are given far more freely and the rule you pose doesn’t make sense with those cards. As the rules don’t tend to have a lot of flexibility, your rule would also apply to others such as teams walking on the field early. It wouldn’t make sense to replay that. You’re trying to solve something that happens in the minority of cases by changing things in a way that’ll affect the majority in an undesired way.