Read the comments. WE HAVE AN OFFICIAL GAME HINT FROM FRANK.
Game Hint?
Submitted by Frank Merrick (not verified) on Mon, 06/19/2017 - 11:18am
No, this is not a game hint. If I wanted to hint about the game, I would have linked to this video: https://www.youtube.com/watch?v=Q2UvVoTS460
So far, careful frame by frame analysis has returned no clues, but work is still ongoing.
Or, to put it another way: Sometimes they just jump into the boat.
To put it yet another way: Frank’s just messing with all the FIRSTers. Traffic cones are where it’s at. (Oh, and it’s a top 100 video, not a plastic chairs video.)
The period of time where i refresh chief delphi every 20 minutes to an hour (depending on if I’m sitting in front of a computer or not), and then feeling extreme disappointment when there is nothing new :(.
So, we have FRC’s most boring game in recent memory except played with gamepieces that are arguably more insignificant and boring than totes? I’m sorry but I’m not following the GDC’s logic here.
Hate to break it to you, but I don’t think Frank actually posted that comment. Notice how it says “not verified” by his name?https://i.imgur.com/ALRs1zM.png
Also, we all know Frank loves to mess with us, and fake game hints are the perfect medium to do that with. Either way, I’m not putting too much weight into this hint.
The last image Ionesco leaves us with is a stage full of seemingly empty chairs. We figure this has to be symbolic of something. As we mention in “What’s Up With the Title?” and in our section on the theme “Art and Culture,” these chairs seem intended to remind us that in many ways we’re watching a play within a play. When the Orator delivers his nonsensical message to the invisible guests, the audience is reminded of the nonsensical play they’ve just watched. With this in mind, it could be said that the chairs symbolize the audience itself.
Also notice that these rows of chairs are empty, at least of visible people. We wonder if this could possibly symbolize the emptiness of all our lives. This would in some ways seem to go along with the Existentialist idea that our lives are ultimately meaningless. When the sound of the invisible crowd rises hauntingly over the empty chairs at the end of the play, we are reminded of the possibility that everything we do may have no ultimate meaning.
A “play within a play” suggest a game within a game. Minibots CONFIRMED.
Invisible game elements and audience participation.
By the end of the season, we should all be in existential crisis. The GDC may have gone too far. :ahh:
I’m going to go out on a limb and guess that it has to do with counting down from 100, either as a scoring element, or possibly the time of the match. Chairs is a red herring.