Hi everyone! It has been a few weeks, and we’ve been quite busy. Here is everything we’ve completed since we last posted
A few weeks back, we mock-tested our telescoping arm mechanism. We discovered that the note could not reach the Trap with our elevator. We originally planned on making the center stage of the elevator three inches taller to reach the trap, but we soon realized that the elevator originally extended exactly to its height of four feet; hence, if we were to increase the height of the stage, it would make our robot illegal as it would’ve gone beyond the height perimeters of 4 feet. Our top-level geometry had to be rebuilt and redesigned in CAD since we are now unable to score in the trap directly while climbing.
Our new shooter design consists of a horizontal bar shooter on a pivot, allowing for a flexible range of pivot angles to be determined quickly. It will enable the shooter’s pivot to align with the task. The design module consists of decreased compression on the stager rollers and added beam break to its functionality. This added soft limits to the pivot. Additionally, we increased the durometer of the flywheels to allow greater compression on the game piece so that it could be shot and scored efficiently.
As stated previously, we originally planned to design a robot that could score the trap directly after climbing the stage when the shooter would push open the trap. Due to the restriction of frame perimeters, this method was not achievable. With new iterations of the shooter, we are now able to successfully shoot into the trap without having to climb the chain by partially extending our elevator. We have had successful trials, although our performance on the trap has yet to be consistent. We are further prioritizing perfecting scoring for the Speaker and Amp, as well as our Autonomous routines.
2024 Trap Shooting Test
2024 Trap Testing #2
Several changes were made to our intake to resolve various issues that arose during testing. To maintain the lightweight and simplicity of the intake while protecting gears, gearbox integration was needed as it reversed the direction of the rollers into the space in between that supports the rollers. This iteration enabled us to make the design more durable.
In the event of damage, the intake’s pivot on the Spline XL shaft allows an effective and efficient swapping of the intakes’ ends quickly. The motor was set back to protect it from impacts during matches. Our design also added a beam break to detect when a note enters the intake. This enables us to flip the intake when a game piece is acquired.
Further changes were made to our intake, as our previous design caused a rough handoff between our intake and shooter mechanisms. We rebuilt the intake with the same overall design for a more efficient handoff that was shorter in length. This allowed for a softer grip on the note, allowing for higher scoring efficiency while simultaneously having the shooter pick up another game piece. Moreover, we designed the intake so the backrests on the bumpers can absorb force, making it more resilient to potential impacts.
Our telescoping climbers are from West Coast Products, which we found the most suitable for our design due to their minimal horizontal space usage and compactivity. The gearbox comprises the Kraken X60, which runs through a spool at a 20:25:1 gearbox ratio, and a dyneema rope, which can pull the telescoping arm up and down. They are attached to our frame rails using plates to ensure there is an optimal amount of strength to lift the robot successfully.
The video below shows our consistent and successful telescoping arm testing. At the telescoping arm’s complete compression, our robot is approximately 10.5 inches off the ground while climbing. In addition, our telescoping arms are at a fully extended length of approximately 14.3 inches while its compressed length is at 10 inches.11
Telescoping Climbers Testing
For our autonomous routines, we are using the program PathPlanner, an Application Programming Interface (API) that generates the trajectory for a robot to follow, ensuring smooth and accurate Autonomous movements. Additionally, we are using MotionMagic, a program used to generate trajectory and move to a target while setting out mechanisms to a certain position to make transitions between auto paths.
The video below presents our three-piece autonomous routine, which is currently in progress. As shown, our intake mechanism works simultaneously with our shooter to perform the handoff of the game piece. So far, it has shown consistent results.
3-Piece Autonomous Routine