It’s Week 2!
With 1 week down we feel like we’ve made some good strides.
Robot Concept
We have settled on a robot concept to move forward with. We will have some kind of ‘active ramp’ to quickly acquire game pieces from the Coral Station and feed them into a holder capable of scoring the Coral in either direction using feed wheels. This will be mounted to a 2-stage cascade elevator with an arm pivoting at the top.
We also plan to be able to remove Algae with another manipulator on the ‘elevator/arm’ and score it in the Barge. We haven’t completely figured out how that claw will look, but it seems there are plenty of simple ways to accomplish this based on Ri3D and other OA teams
We also will do our deep climb iterating off of the RustHounds “bicep curl” climber.
At this time, we aren’t looking at doing ground pickup for Algae or Coral.
There are a lot of moving parts here, and with the deep climb, packaging this season will be a tough problem for many teams. Because of this, we think KrayonCAD is a valuable tool.
We put together a KrayonCAD showing the intended layout of our concept.
Coral Station loading
L1 Coral
L2 Coral
L3 Coral
L4 Coral
Net Placement
Deep Cage Climb
Kitbot
This season, we built a kitbot quickly. It was redesigned a bit to use pre-drilled 1x1 tubing, which made assembly very fast. We also adapted it to a chassis running MK4i swerve modules with all CTR hardware (Krakens, CANcoders, Pigeon 2.0) so we could use the CTR swerve library. We used this library in the preseason and were very happy with it. Here is our CAD, in case it helps anyone.
This robot is primarily a programming tool. Our strategy and robot concept revolve heavily around the Coral Station and scoring on the reef. As it happens, the kitbot also supports this. We believe we can use it to start programming auto paths early. We also want to work on auto-alignment and on-the-fly path planning. We had some success with this for the amp last preseason and believe this game is perfect for the tool. We will provide updates as we begin to work through some of this.
Climbing Alignment Tests
One of the potential weaknesses of the ‘bicep curl climb’ (or honestly, climbing in general) is the alignment time. We mocked up something similar to the RustHounds climber to test how hard it is to align. We placed the driver in the furthest driver station from the cage to simulate the worst-case scenario. We added a magnet to help hold the cage to the climber once it’s caught.
It’s definitely tricky to align right now. The magnet helps, but we think a stronger magnet would be even better. Next steps will include adding a second magnet and potentially some kind of ‘funnel’ system to make alignment faster.
Climbing alignment videos
Video 1
Video 2