Looking really good! What was the compression for the hooded version?
IIRC: 2” was what we ran. I’ll double check tomorrow
What was the material that was wrapped around the wheel used in the climber? Everything is looking really good though!!
It was rubber glued on a 3D printed wheel. I forgot to take a close up picture tonight, I will tomorrow!
I just had a mini heart attack until I saw this…
Week 2 - Update 2
We had some troubles on Wednesday with the Spark Max controllers and Neos hence we why we didn’t post any shooter videos yet.
The software team has worked hard to fix it and we were able to shoot with our wooden prototype.
2 Neo’s, geared up 1:1.38
2x 2" Wide 4" OD fairlane wheels
Closed loop control
No extra flywheel mass
For this weekend we’ve designed a flexible shooter testing setup:
We can adjust the compression, change between 4" and 6" wheel, add extra mass, change backing plate etc.
Hopefully we’ll have it shooting by tomorrow.
Currently we have a pully running of a 1:1 VP stage from the Neo. Tomorrow we’re going to add a new pulley:
It’s a 12 teeth gear, press fitted in the pulley which makes it mountable to the Neo which saves space in the overall design later on.
It’s printed in CPE. Hopefully it holds up
Storage Update - Wheel of Doom(WoD)
Wheel of Doom!
We send out our sheetmetal order on Wednesday night and our partner: De Cromvoirtse produced it on Thursday and we could pick it up on Friday.
Top View of the Wheel of Doom on our DT:
It’s still pretty tall; getting balls up there is still going to be a challenge.
We’ll be mounting it on the DT tomorrow and power it through the software, we did a manual check on battery power to see if it worked.
Full storage, ejecting @ ~ 120 RPM:
Slowmo storage, ejecting @ ~ 120 RPM:
We know, we know… “BUT HOW WILL YOU GET THE POWERCELLS IN THE WHEEL OF DOOM?” We’re working on it, once it’s mounted to the DT then we can add the surrounding lexan and control it through a software cycle to serialize the balls.
We test by hand the following sequence:
And that actually worked pretty well. We’ll definitely get a video for you tomorrow
We’re not doubting that the consistency of rapid feeding into the shooter in this concept can be insane. We’ll probably be able to over-power-the shooter enough to be able to hit a 5/5 outer circle shot in 1 second dump. We’re hoping for a 5/5 inner port from the sector line in 0.5 second this this hopper.
Although getting the powercells in the wheel of death, getting them high enough to drop in and the entire packaging is going to be a difficult assignment.
As a back up we’ve been working on a couple other concepts.
Storage Concept - #6135 & #3847
We needed another concept to make sure we have a good back up plan for the WoD. Current progress looks good. The concept allows human feeding easily, you can easy configure the ball layout for AUTO for a fast rapid fire rate, we could speed up the first wheel more than the others. Through using 2 different belts and 3 different pulleys we can spin each wheel a different speed > allow the power cell closest to the omni to be sucked in the fastest/quickest.
See a couple of videos below:
We’re thinking of CADing this up in the weekend and have a prototype of this by next week including with matching intakes.
Clever! I’ll remember that trick.
Your Wheel of Doom is looking fantastic! how is the wheel rotating?
And it’s mounted to a 775 pro on a VersaPlanetary run by #25 chain.
The motor has a overal reduction so it spins 120 rpm on the WoD. (Vp + Sprockets)
Week 2 - Update 3
This week has been productive and made some good progression!
This post will be mostly devoted to the Wheel of Doom concept. The software team and shooter team ran in plenty of Neo + Spark Max problems. Eventually with some help of #125 we think it boils down to some bad wiring quality on our end. Hopefully we can rewire the shooter tomorrow and see if we can fix the problems and can actually start testing our shooter.
Depending on the eventual positioning of the control panel mechanism it might need to be able to fold in/flop out. Current idea is using the REV color sensor, a wheel on the side to spin it and using a pneumatic cylinder for folding actuation.
See video below:
Intake - #254 2017 style
To accommodate the other storage concept we’re working on.
The intake for this concept is slightly different since the balls don’t have to travel so far up vertically to drop them in the wheel of doom.
Intake on the video below is based on the 254 one from 2017, it’s easily made by drawing a sketch/outline in SolidWorks. Then we printed the bearing layout on a A4 paper, print it out, cut it out, tape it on wood, drill and cut from there. I’ll try to make some pictures from these steps in the next update. It allows for a little more precision prototyping instead of just slamming some stuff together.
See video below of the intake.
Wheel of Doom
We’ve shot dozens of videos this weekend of testing and cardboard upgrades on the wheel of doom. Sadly my Adobe Creative Cloud license was expired and I need a team member to re-activate it. I wanted to edit a compilation test video of the iterative process we’ve went through this weekend. (In premiere pro but I couldn’t sadly.)
So for today’s update I’ve picked out a couple video’s to show the current performance and list the lessons learned so far.
Letting powercells by gravity before spinning
Dump 5 powercells at once > getting stuck
Spinning too fast > powercells can’t fall in their pocket
Slower speed runs pretty good
Intake + WoD #1
Intake + WoD #2
Intake + WoD #3
Intake + WoD + Eject = Full Cycle
So yeah… some videos look quite promising. Remember we’ve shot A LOT of footage:
So there are a lot of videos where balls get stuck, inconsistency, all balls fall in but the speed is too slow, feed rate of the balls too fast/too slow etc. Our general take-aways are:
Ejecting speed can be extremely high but getting the powercells quickly in the pockets is a different story. Spinning the Wheel of Doom faster is no solution, gravity needs time to do it’s work.
The balls need to stay within their pocket while spinning to prevent them from getting stuck on pinch points. But they will still need to be able to be pulled out by the omni. We added some cleaning sponges which worked pretty good. In the revision we’ll work the sponges and another lexan idea.
We covered the sheetmetal brackets with wood triangle covers. Compare the piciture above and below this point see what I mean. It seemed to increase performance/settling time for the first 3-4 powercells since they don’t get to lay on top of the bracket.
We have tested with 2 different idle omni wheels. The first test we ran the blue and white omni’s but we noticed that the blue plastic part of the hub would contact the ball and give too much friction. Luckily we had other 4" omni’s laying around with a metal housing but more importantly: the rollers were the only material touching the balls, no plastic hub. The switch helped quite a lot.
Blue Hubs & White Omni Rollers
The first 3-4 powercells are very consistent and quick, usually getting the last powercell in it’s pocket is what takes pretty long. We feel that software can come into play here. Knowing which pocket and how many pockets are empty let’s us directing the powercell into the pocket quicker. For the new revision adding distance sensors to the pockets will be interesting.
We wrote a new version of the current code on which we can read the motor controller current. Knowing when it draws more current allows is to spin it counter-clockwise to prevent balls from getting stuck. Sadly no footage of it yet, waiting on some members to send it to me Or they’ll upload it in the thread tomorrow.
Currently in the footage the idle omnis were “rolling above a pocket”. Basically taking up effective space the powercells need to settle in the pocket. We moved the omnis more towards the shooter tower and that worked out pretty good. Whenever I receive footage of the last two upgrades I’ll upload them as soon as possible!
What angle relative to the ground is the ‘ramp’ for your backup index design?
Have you tried with the whole revolver tilted on an angle forward toward the intake? That might help the balls settle into their slots quicker. Also might make it get jammed more often
Anyone else satisfied by the sound of that shooter???
The angle on the test setup was 15 degrees.
Have you done any tests on the WoD without any pockets? Similar to what you see a couple glimpses of in 708’s week 2 video?
I’m not sure if this would actually help with jamming. Additional benefit of the pockets would be already spacing out the shots going into the shooter column too.
May I ask what is your intake roller made of?
It is a polyurethane (rubber) tubing from McMaster. We use the 1-1/4" Outer diameter, 1/2" Inner diameter, 40A (article nr.: 87235K82). A 1/2” hex shaft fits perfectly with a tight fit. We used it in our 2016 robot for the first time, but afterwards almost every year. It is great for intake mechanism!
Just wanted to say it’s the 1/2" ID that is important. You can use different OD and change the geometry to get similar performance. That tube you linked is pretty expensive and there are alternatives.