Robot skills list
Good morning Chief!
Yesterday evening, our Strategy Department worked hard on creating a complete skills list. This list contains all possible robot skills that might be needed in the game. It is structured in such a way that everything a robot can do, can be split-up into these fundamental functions.
We created the skills list to explore all possibilities of the game and to make sure that we don’t miss a robot skill during the prototyping phase.
Skill Division
The skills are split up into the following categories:
- mobility — everything that increases the ways a robot can maneuver around the field
- collect — every way a NOTE can enter the robot
- control — every way to CONTROL a NOTE
- score — everything that directly increases your alliance score
- alignment — placement of the robot relative to game/field elements
Complete Overview
This division into categories will yield the following result:
A complete overview of the skills can be found in this Google Sheet!
Prototyping Subsystems
Based on this list, we are going to divide the skills over several subsystems, so that the team can start prototyping for a subset of these skills. More about prototyping subsystems will be presented soon.
Our Data Driven Decision Making (3DM) team is currently working on auto & teleop analyses. We will share our results around 2024-01-07T19:00:00Z.
Written by:
@Bjorn - Lead Data Driven Decision Making
@Nigelientje - Strategy Mentor / Lead Outreach