FRC 6343 Steel Ridge | 2025 Build Thread | Open Alliance

FRC 6343 Steel Ridge 2025 Build Thread

Introduction

Welcome to FRC Team 6343’s (revised) build thread for 2025! This is where we’ll be sharing updates on our progress during build season with the wider FIRST community.

About Us

Steel Ridge is an FRC team from Ridgefield, Washington that endeavors to inspire strong, trustworthy, enthusiastic, empowered leaders (STEEL). Our team was founded in the fall of 2016 by our head coach after he was encouraged to start a robotics team by a student of his who told him that “every high school student should be on a robotics team.” Last year, our 8th year competing, we qualified for districts for the first time since our rookie year, and won the Industrial Design Award two times in a row (Clackamas and SunDome) and we hope to do just as well this season!

This year, Steel Ridge will be competing at:

Oregon State Fairgrounds PNW District Qualifier
Yakima SunDome PNW District Qualifier
Wilsonville PNW District Qualifier
PNW District Championship (hopefully)
World Championship (hopefully)

5 Likes

Our Off-Season So Far

This off-season, we’ve been hard at work! Here’s a quick(ish) summary of everything that we did.

Team Events

Off-Season Competition Back in October, we competed at Oregon Girls' Gen and Storm Surge, two off-season events, placing 7th at both. At Storm Surge, we also advanced a second team that competed with our first shooter since 2020, placing 17th out of 23rd. Members of our Girls' Gen drive team deliberating strategy.

These off-season competitions have been integral to introducing new members of our team to the fast pace of competitions in a low-stress environment, and they also just happen to be fun!

SpudBot Academy This off-season, we have run three events under the name of SpudBot Academy, a student-led camp where we teach students from 5th to 8th grade about STEM. We held a week-long camp last August, and two day camps in November and December, one focusing on design, and one focusing on programming. At our programming SpudBot Academy, students learned programming by cleaning the ocean in ROBLOX Studio.
Night at the Forge Every year, we have an event to close the off-season called Night at the Forge (our name for the space we build robots in). We talk to parents about robotics, honor new members of the team, and give certifications out to anybody that earned them during the off-season. We also announce our Dean's List nominees. It's a great way to connect with parents and celebrate students. Head coach Jeff Brink talking to parents at Night at the Forge.

Community Outreach

STEM Industry Day Back in June, we participated in STEM Industry Day at View Ridge Middle School, where we showed kids our robots and even let them try their hand at driving a swerve drive! Of course, untrained drivers are obviously not very good at driving. Slowing down robots is important.
4th of July Last July, we made a float and participated in our town's 4th of July parade on, you guessed it, July 4th! After the parade, we showed off our competition robot at a park in downtown Ridgefield! Outreach like this is valuable to us, because it helps us connect with people outside of FIRST (and it's also pretty fun seeing kids' minds blown by swerve drive). Fun fact: Children often enjoy robots.
Clark County Fair Last August, during our county fair, we brought our competition robot and volunteered with the Cloverbots (Team 3674) to show people all over our county our robots and tell them about FIRST. Team president Caden Dalley showing off our competition robot. Our first swerve drive robot also makes a cameo in this photo.
Trunk or Treat Just before Halloween, we took part in Ridgefield's Trunk or Treat event, where kids in our community can trick or treat in a safe environment (the recreation center parking lot). This year, our theme was Star Wars, and it looked pretty awesome. Our Trunk or Treat booth this year.
Walk & Knock Just about a week ago, we volunteered with other local organizations to support the Ridgefield Lions Club in their Walk & Knock food drive, where we go door to door collecting donations for our local food bank. This year, the combined effort of everybody in our community yielded about 8.5 tons of donations! One of two carloads of people we had at Walk & Knock.

Thanks for reading this post! We’ll be posting new updates as the build season begins and we do new cool stuff! Until then, see you later!

6 Likes

Kickoff Weekend!

It’s been a few hours since our last post! 572 hours, to be exact! And REEFSCAPE has finally started!

Skyview Kickoff

Last Saturday, we visited a local kickoff at Skyview High School hosted by 2811 (StormBots) and 9567 (StormBreakers) to watch the game reveal! It was incredible, and we’re very grateful that they host this local kickoff for teams all over the Portland metropolitan area every year!

Alumni Asher Anderson and Wyatt Ballweber with design director Colin Hutton at kickoff.

After returning to our shop, we made a list of every action and sub-action that we would have to take in order to accomplish different tasks, and considered the best way to earn ranking points.

Game Strategy

On Monday, we continued to work, finalizing our game strategy and making a priority list. We also started to sketch mechanism ideas.

To decide what strategies to prioritize, we split into groups of 6-7 people and each brainstormed how we thought a match would go, assuming how many game pieces a low-tier, mid-tier, and high-tier robot would score. We concluded that as prioritizing coral would maximize points, and allow us to get both the AUTO RP and CORAL RP, this would be the best choice.

We also wanted to try the deep climb, as it almost guarantees the BARGE RP. However, we recognized that in planning for a deep climb, the rest of our robot would have to be built around that mechanism. We decided that we would take a week to design a mechanism for the deep climb, and if we didn’t have one by the end of Saturday, we would pivot to going for a shallow climb mechanism.

We recognized the importance of vision in much of the game as well, whether it be for pose estimation, or providing visibility to drivers. We will be pursuing more advanced vision programming in the weeks to come to simplify driver tasks and ensure we can see on the field.

Throughout the build season, members of each subteam have also been collaborating on our Impact Award presentation and video. This is the first year we’ve gone for the Impact Award, so it’s a very novel undertaking for us.

Task Forces

To achieve the tasks we set Monday, we split into groups that will focus on each endeavor: a scoring mechanism for the L4 branch, a climbing mechanism for the deep cage, vision code which will move to a position on the field, and an Impact Award presentation and video. Each task force has members from different subteams, with the exception of the vision task force which is solely programmers.

L4 Mechanism Task Force Over the week, the L4 task force researched ideas to score on the reef, and eventually began sketching a design loosely based on Ninjineer's and Unqualified Quokka's Ri3D intake and pivot respectively. One of our main priorities for both our L4 mechanism and deep climb mechanism were simplicity, so on the L4 mechanism, we decided to go for an elevator connected to a single pivot arm with a static, angled intake. The L4 task force meets in a conference room.
Deep Climb Mechanism Task Force The deep climb task force looked at designs from Ri3D robots, eventually deciding to start prototyping with the RustHOUNDS' deep climb mechanism. Some pros of the mechanism noticed were simplicity and distance off the ground. However, the cage moves a lot, which is a downside of the mechanism. Since Thursday, the task force has been CADding a design for the mechanism, and basic code for moving the climber subsystem has been made. Lauren, the leader of the task force, shows off the design for the cage manipulator.
Vision Task Force The vision task force initially planned to directly use data read from the AprilTag to drive the robot's location and orientation towards the tag, but later decided to use PathPlanner's AutoBuilder to automatically create an auto leading to a pre-built path that drives the robot towards our goal. This was used in conjunction with WPILib's odometry and Limelight's MegaTag2 localizer. The vision task force brainstorming solutions to moving to the reef autonomously.
Impact Award Task Force Over the past week our Impact Award team has been researching videos and presentations made by past Impact Award winners to get inspiration for our video and slideshow. They have also been collecting photos and videos from past years.

Conclusion

That’s all for this week! If something horrible or awesome happens, we’ll update you on it sooner than usual!

8 Likes