Saturday meeting recap:
We finished tuning arm PID and some basic systems integration and started testing the integration of mechanisms. There are a few dead zones we need to fix.
A sponsor machined our DT tubes which is very nice, so we’ll probably paint and start working on the comp bot/beta soon, we still need to finish cad. (Will be doing a pretty similar robot with some slight variations, nothing too drastic.
Arm changes:
Swapped the turnbuckle to the opposite side of the chain side. In theory, we should be okay, WCP sent us a spartan tensioner that’s coming on Monday I think, so we’ll document our results.
Added shaft collars for sprocket retention.
Some intaking videos
Near the end of the meeting, we added some magic polycarbonate, hopefully, to fix our cube issues for the next meeting. The main issue is that you are mostly forced to have a gap due to the arm’s reach, but at the same time, you don’t want the cubes to fall out. We will try making a polycarbonate flap for the cubes while the arm passes through.
Arm Actuation
Arm works! Actuates pretty quickly, geared 72:1
Slow mo version:
Arm Smack Test
Programming did a pretty good job, the arm seems to stay stable when smacked.
Main issues we’re having right now.
After cube is in the manipulator, swinging the arm up seems to cause the cube to fly out (no videos
)
Cube likes to “jump” out of the robot
Something seems to be stalling in either the indexer or manipulator, we will attempt to solve this by adding another stage to the MP and doing a manipulator swap to a more aggressive cube compression. (already built, we just forgot to swap)
Our wheels are kind of an oopsie right now. The tread is worn out, so when we drive, its very bumpy right now, avoiding all driving until it gets replaced. We have tread replacements, so we should be able to replace them, but we might get more wheels, so swaps are a bit easier for us.
When the arm goes up, the spark max sometimes has a can error for some reason, but the other mechanisms still work. I don’t know why. We’ll figure it out Monday.
One of our brand new neo 1.1’s refuses to turn, we have absolutely no clue why, but it caused our indexer not to work, we replaced it with a new neo, and one of our students is disassembling it to try to diagnose the issue.
Our falcon pinions are a bit wobbly on our SDS modules, can’t figure out why either, only happens on two of our modules. Not exactly sure if it’s a falcon defect or an assembly error of the SDS module, the falcon feels pretty rigidly attached to the module and we cant wiggle the body, so we’re not exactly sure why the pinion is wobbly.
(I still really need to get around to calling VEX about our missing four falcons from fedex, I keep forgetting lol)
Other Side Quests:
We tried making this today, no videos, but it didn’t work
was trying to make an indexer based on 4481’s bottle flip indexer, but flipping the cones requires too much space. I bet a team could pull it off if they tried, though.
A new designer is working on a cone shooter, mostly just for auto points, but it’s fun watching them learn.
Need to test w/ pneumatics sometimes, will require a test bench with pneumatics.
Anyway, we’re taking it slow for finals week, with none of our meetings being required, so week 3 will mostly be CAD updates as well as prog videos.