FRC 95 The Grasshoppers 2024 Build Thread

Let’s talk about shooters!

Here are the cliff notes for making a shooter than I use after my various experiences making FRC shooters.

  • More grip - use the stickiest/grippiest material that can survive your shooter design requirements
  • Long engagement time - if the wheel and note match speeds then the release speed of the note will be consistent
  • Gentle engagement and release - gradually increasing and decreasing the compression of the note will improve engagement and release consistency, especially as game pieces age over a competition
  • Enough spin - a shooter can only add some maximum amount of energy, if that energy is spent spinning the note then it won’t go into moving it down field. But if there’s no spin then the note is likely to become unstable during flight and susceptible to air currents, resulting in a loss of consistency. Sometimes this means two-sided shooters, or sometimes the fixed side of a shooter gets a grippy or slippery material to tune what you want.
  • Enough inertia - if the roller speed drops or changes too much as notes are fired then you’ll see inconsistencies as notes age and change during competition, but too much inertia might take too much time to spool up to shoot effectively
  • Consistent feed position - make sure the note is in the same place and moving at the same speed every time it is fed into the shooter. Depending on shooter design this can be a really big deal, e.g. in 2022 we could see multiple-foot shifts in landing location if we moved the feed point by <1in

Reposting our shooter pic from above to provide easier context for its details.

Grip - 35A stealth wheels and either 60A or 80A colson wheels, both are reasonably grippy shooter wheels. Both have been shooter prototypes for us in the past.

Engagement - the over-under wheel or roller approach offers a wonderfully long engagement time/distance

The shooter wheels being notably bigger than the note cross section lends itself to a relatively gentle engagement

Enough spin - we guessed that the 5in (left) to 4in (right) ratio of free speeds would be ‘enough’ spin. The one-side-wheel shooters (effectively 1:0 spin ratio) seem to have way more spin than is needed, by eye anyway.

Enough inertia - 10x heavy wheels will do for a prototype

Consistent feed - nope, thus some significant consistency issues, noted above.

Shooter setup is probably:
4-5krpm, 2x CIM
1.5in gap/0.5in compression (I think this isn’t quite right, but it’s what we aimed for)
35A stealth wheel, 5in
Colson, 4in
20% spin
16° angle from horizontal
28’ flight, 2’ elevation gain

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One aspect of testing for shooters I like to take into consideration is make sure each game piece I use is numbered/labeled uniquely so I have data points for each piece. Its nice to see if that variation you see is correlated to game piece variation.

The other thing here is that you’re still hand feeding the shooter. I know you know this already so I’m saying this more for anyone reading, but I’d imagine you results will differ once you remove the manual loading in your testing.

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A quick update on shooter testing for tonight. More on robot packaging in the near future.

Here is the 28’ full-power shooting video.

The last thing we shot was a pool noodle cut and taped into a 14in diameter torus, which has been a pretty okay stand-in for the note.

Test master Nate after finishing a second batch of shots to dial in a ~11ft shot aimed roughly at the Speaker elevation from roughly the robot elevation. This angle, ~34°, will help guide initial CAD work.

At this shorter range and with more care taken to feed the note consistently we are getting good shot groupings. Errors in the range of ±6-8in per axis, with nice normal distribution, feels pretty good for a prototype with zero speed control or mechanical synchronizing.

We are very quickly chewing up our note. There are particles of it all over the floor in front of the shooter.

Yeah…

Highly encourage teams that have multiples to stash one or two fresh ones away to test in their final robot tuning efforts.

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James this prototype looks awesome! The different diameter wheels is a creative and smart way to put some spin on the ring. The image makes it look like the shafts are also angled? Or is that just an optical illusion from the wheels being different diameters?

EDIT: Read back a couple posts and found out that yes they are not parallel**

Great content as always!

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I’m not sure if i’m missing something really obvious, but how are you guys getting that angle with those two plate?

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YouTube is showing the video as unavailable

As a side-view showing 16° release angle:

Perhaps there’s a limitation on your current network or another issue? The video is working on my computer outside of the team’s youtube account, traffic looks good, and there are no restrictions put up on our end.

LMK if it persists and we can try to find another method.

It’s working for me.

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Yep I’ll try again once I get home, my school network might be preventing me from watching the vid, although it usually shows some videos as restricted, not unavailable.

One kinda sneaky way that sometimes works is linking the youtube video as an embed somewhere else. I’ve only tested it by posting it in a private discord server with myself, but I also face your problem and this fixed it – maybe other platforms like slack also do it. Just like you, it normally says Restricted but this one just says unavailable (even when I copy the link and paste it into a new Google tab).

Oh wait that’s my bad I should have worded that better. I was more referring to the angle between the axels due to the differently sized wheels.

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We just bend the plastic— if we choose to use this design, we’ll make a real solution for the robot.

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We put the axles+wheels together and put them through the bearing plates. Long and short is we stuck a 1.5in spacer (i.e. a hunk of 2x4) between a wheel set, clamped the plates together, match-drilled and riveted them. Repeat on other side. Very crude, but very fast, and I have no idea what the angle is :sweat_smile:

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We are heading down a path of a fixed intake inside the frame. I call it the inside-outside intake.

-Adds 5in to frame
-No deployment mechanism required
-Super strong
-Full-width intake (should be about 25in rollers + note diameter effective intake width)
-Mitigate/eliminate wheel pod guards bumping notes away from robot
-Dead axle with over-tube rollers
-1x neo drive motor, ~1:2.5 reduction via polybelt

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This is very neat and might be making it in to more of our sketches.

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as a result do you make a design decision to “not care” about notes stuck in the corner of the field?

Perhaps, y’all made a determination that since the source doesn’t exist in a corner that this design is viable.

With swerve drive we ought to be able to collect notes from inside any corner with this intake.

In desperate times we have wedged against a game piece in a corner and spun to kick it out.

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I don’t know that this design couldn’t pickup notes in a corner. I imagine they would need to test that.

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I don’t see how this would be an issue, the notes are long enough where the bumper width shouldn’t make a difference

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This is ingenious. My biggest gripe about an under-the-bumper intake was the loss in width.

Could you share how the mounting is setup behind the bumpers? I see a plate on either side of the new frame tube, but where is that mounted to in relation to the swerve module?

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