Further discussion and analysis have led us down a path to a robot that is not likely to rank well but is likely to be picked early.
We looked at the ranked weighted decision matrix for machine features with weighted to describe ‘the easiest to build robot that has a high point ceiling and good usefulness within an alliance.’ The results are:
Scoring L4 and L1 coral are top of the list, followed by processing algae and a shallow climb.
This featureset most closely matched the giraffe archetype in our archetype matrix.
giraffe - focused on l4 coral, shallow climb
deck scrub - cleans algae, can shoot into barge net or process
defender - go be annoying to opposing alliance
lo baller - focus on l1 coral only
l3 correlavator - score l1-l3 coral, clean algae, process algae, shallow or deep climb
do everything - do all the things
plowie - push algae to processor, push coral to partners
deep climber - focus most on endgame, some l1 and algae processing capability
We imagine the L3 corelavator archetype will be the one to rank best. It can score on enough of the Reef and cooperate to have a good chance for that RP, contributes to climb RP, can score coral in auto. Optimizing for L2/L3 probably means they can score a lot of coral solo and have a good chance at winning.
We want to build a robot that complements this robot well. That means focusing where this robot does not: L1, L4 coral. If we ignore algae for the puposes of generating points we will save ourselves a lot of effort. This looks like the giraffe archetype with some consideration for L1 coral.
Looking at how an L1 coral mechanism might package we came up with this:
It’s a basic opposed-roller claw that can accept lateral coral from the ground (8 o’clock, 4 o’clock), coral station (10 o’clock) and score in L1 near the back of the trench (3 o’clock). The outside of the rollers can even be used to collect algae from the ground and cram it into the processor when needed.
So, two degrees of freedom to get forward and rear ground collection, station collection, L1 coral scoring, and algae processing? Deal!
So, about L4… I think we can do it with one DOF if we are clever.
This shows how a single shoulder joint with virtual 4-bar linkage could move some TBD coral scoring device (tall rectangle) into position to drop coral on L4. We hope to make the coral release mechanism completely passive. You drive the arm into position and a lever gets hit by the L4 tine, releasing the coral automatically. Time will tell if we can make it work well enough. This device only receives coral from the coral station, but ought to be super fast to score in L4 positions.
The L1 and L4 mechanisms ought to play mostly nice with each other, assuming each one is a single-sided arm type of device.