This definitely threw me at first. I can understand the logic behind the layout, but I think it might be a little more intuitive if the center section was flipped. That would align an Alliance’s score and team numbers with the end of the field where they are scoring, and presumably spending most of the match.
Im having to readjust my thinking every like minute during matches to account for this. Its really annoying.
Same here. Watching the LED displays on the defenses and towers helps for me to get it right.
Same, though the far low bar in the webcast can sometimes look lit when it is actually damaged
Whats going to be even more annoying is when the webcam is on the opposite side of the field and the sides of the score don’t line up with the side of the field.
Now it makes sense. I was wondering how Blue had so few points after crossing so many defenses, and red had so many after just one. I thought they were just putting up dummy scores and graphics.
I can read it now, but the other way is more intuitive to me.
Good idea, I second.
This is always really confusing. Seems easy to fix though!
I’d also like to point out that the little arrows indicating whether a team has moved up or down in the rankings are almost irrelevant this year. The rankings this year are based on metrics that can only go up, rather than averages that can rise and fall. That means that the only way a robot can possibly move down in ranking during a match this year is if a robot on their opposing alliance overtakes them. This seems to be pretty rare, and most (if not all?) matches that I’ve seen have ended with all the robots on both alliances rising in ranking.
Good idea, I second.[/quote]
Filling in with the opposing alliance’s color has the potential to be even more confusing when the bars are half red/half blue. Or if all the defenses have been damaged, it could be misinterpreted as all of them at full health. I like how the white is a clear indicator of which defenses have been weakened/damage. My only critique would be for the white to fill in from the right side of the bar for the red alliance (to better align with arcade fighter/video game health bar conventions).
After watching a few matches, understanding the display is pretty intuitive. Good job, FIRST!
I just wished the team numbers and scores were flipped. I keep getting confused why the blue side defenses are so low but the score is so low.
Also dashes in the defense bars to divide them in to two.
Oh and I think there could be room for team names or at least short versions of them.
Finally just personally I wished the tower power was shown more graphically instead of just a number. Like an 8 dashed circle around the icon or the icon empties as it’s damaged.
Looks like they fixed that - the red and blue now fill opposite from each other. Either you’ve got ESP or someone must be listening!
This layout seems to me more appropriate for offseasons where you might not have the defense lights - you can look up and see the state of the field, you don’t have to derive the state of each defense because it’s clearly shown. Sure, it’s a bit confusing because the robots primarily spend their time on the opposite side of the field as the drivers (and you get points for doing stuff on the opposite side of the field).
Damned if you do, damned if you don’t.
-G
After seeing (or not seeing, rather) this screen for the first time, I have to say, I wasn’t able to see it. A lot of space is wasted on the blocks and trees, and the text is far too small. They need to ditxh the theme and full screen the important stuff. The blue being a darker shade would help too.