[FRC Blog] Motor Rule Changes for 2024 Season

Rip 10-12 motor swerve…

On behalf of the FIRST® Robotics Competition game design team, I’m writing to share a change coming to the robot rules for the 2024 season. We are sharing this now to help teams and vendors make better informed decisions as they prepare for Kickoff.

For the 2024 season, teams will be limited to four motors that enable the robot to move around the field, which we are calling propulsion motors. This rule will not apply to motors that generate small amounts of thrust as a secondary or incidental feature, which include but are not limited to:

  • Motors that alter the alignment of a wheel in contact with the field surface (such as a swerve steering motor),
  • Motors that run game piece intake wheels that happen to contact the carpet, and
  • Motors that change the speed of the drive wheels using a shifting mechanism without significantly contributing to propulsion.

We felt this change was necessary for a few reasons:

  • Robot to robot impacts from very fast robots can often lead to a variety of what we call “feels bad” moments, such as robots getting tipped or breaking from quick interactions that have little driver influence. This is a problem both for teams affected by the impact and volunteer referees having to make tough calls that may decide the outcome of the match.
  • The potential for field damage from very fast robots is problematic for keeping the field running both during an event, and at future events where the field will be used. High energy impacts can also cause field elements to move or the field carpet to stretch, which makes it difficult to maintain consistent playing field dimensions.
  • We think this change is another step to give teams a more equal opportunity when faced with financial or supply chain constraints.

This is not a decision that the game design team takes lightly because we aspire to keep the robot design space as open as possible. While many 2023 robots would have been unaffected by this rule change, we anticipate that the frequency and severity of the high impact collisions described above would increase as more designs transition to using more than four propulsion motors.

This solution is one of many discussed; both among the game design team, and among a team of experienced community members. We invited the team of community members to work on recommendations in parallel, and their work converged in this direction too.

The exact wording of this rule will be released at Kickoff. We wanted to share the core function of this rule change as soon as possible, while still giving ourselves time to work through details and exact phrasing.

We recognize that this rule change will not always solve the challenges addressed above, and we will continue to evaluate this solution and other potential solutions for 2025 and beyond. We look forward to seeing what you bring to the field in 2024!

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64 Likes

HQ really said “you’re not allowed to experience high tide”.

98 Likes

this is so based

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I do like the change, but some other collateral damage in this rule change:

6+ motor tank
5 motor H-Drives
All Differential Swerves
Nona-drive
5+ module swerve

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I see all of this as a win.

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Also >4 module swerve (edit: was added to post)

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Don’t forget the 6 falcon kiwi drive! :grin:

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This is dumb and needs to be thought out more than just a hard cap at 4 motors.

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I hate this

Edit: But thank you FIRST for announcing it early like this

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The end of First as we know it.

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"The exact wording of this rule will be released at Kickoff. We wanted to share the core function of this rule change as soon as possible, while still giving ourselves time to work through details and exact phrasing.

We recognize that this rule change will not always solve the challenges addressed above, and we will continue to evaluate this solution and other potential solutions for 2025 and beyond. "

If you have suggestions, now would seem to be the time to make them …

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Love it, thanks FIRST!

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Thank God. I thought this year’s Summer CD was kind of boring.

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Great change we are all for it. I think this was handled perfectly with a post season, well in advance rule update, vs a knee jerk in season change. Props to GDC for this one!

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Batteries everywhere just had a sigh of relief

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I actually agree here - I firmly believe this limits the creative space of drivetrain development in FRC. I would absolutely love to see an application process with HQ, in the 2025 pre-season, to apply for a waiver on this rule. Waivers could be granted for novel approaches to solve FRC propulsion challenges given the development is done and released pre-season. The team could then run an instance of the developed system to evaluate the competitive benefit (but so could any other team…) Ok, I’m spitballing a half thought out proposal

I don’t like that this kills development of differential swerve drives or other future solutions we may have seen. I do like that it at least starts to rein in the drivetrain power wars.

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Not perfect, better than nothing. The rule can and will evolve; i don’t think diffy swerve is dead forever.

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I think there would be a lot of value in anything your organization feels comfortable sharing about how this discussion came about, what factors played into it, and how various stakeholders were approached.

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I disagree, only because I still don’t think it’s been proven that the extra drive motors do anything measurable :slight_smile:

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@nmatthes can you please put the transcription in the actual post? thanks

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