A few thoughts:
Yes, Aerial Assist had a much simpler field. It also had many complaints throughout the year that it was highly dependent on Referees seeing everything immediately, entering it into their tablets immediately, and not missing any action while looking down at the tablets. Let me tell you, there’s nothing quite like being a referee and not knowing where the ball went (did it score? high goal or low?) and knowing that a replay of the match was bound to happen. Even with several people dedicated to watching the field, mistakes happened.
Recycle Rush was certainly a simpler field, and while we tracked scoring in real-time for the audience display (and even had dedicated volunteers just to help the real-time scoring), almost all scoring was assessed as of the end of the match, which makes mistakes easier to deal with.
Stronghold had both the complex field and the need for accurate real-time scoring. It required a person dedicated to staring straight ahead and just tracking crossings for each side, and as I’m sure people have heard sometimes mistakes happened and things got missed.
People have been clamoring (especially after Aerial Assist and Stronghold) to have the referees doing less “real-time scoring” and more just “watching for problems”. I think many aspects of this year’s game are largely a response to that. (I hope it won’t be a lesson in “Be careful what you wish for.”) We wanted completely automated scoring, so here we are. Perhaps by the end FIRST will wish that they’d designed things a bit differently, so maybe the balls ended up in a large bin to allow after-match verification rather than the possibility of being returned to play or something like that, but that would be a different game. We managed to have automated ball counters in Stronghold without too many difficulties. While I think Stronghold was the more “complex” field, this field certainly has a lot of complications, and things that “just have to work”. FIRST has a lot of smart people, and so do all the events when things need to be improvised because “Stuff happens.”
Keep in mind, that even if the ShREK does need to be used, it’s likely (hopefully) as a temporary measure so that matches can continue while the regular equipment gets repaired or replaced. Somewhat like the matches last year where the Cheval de Fail couldn’t be selected, because having a not-quite-up-to-spec match can sometimes be better than having no matches at all. Hopefully it won’t need to be used at all, but I think people would rather some hack like this be used rather than not having an event. If there weren’t a specific plan like this, then people at each event would try to jury-rig their own plan (events are full of engineers, after all), and who knows how successful they would be. And if they do need to jury-rig something, and it works better, there may be refinements to this “backup plan” as the weeks progress.
In terms of truck space, I think that people don’t really realize the massive amount of logistical challenges there are in packing, transporting, and setting up a whole bunch of fields, on time, in a bunch of different venues, for several weeks running, all at the same time. They go over this in some of the volunteer training, but by many metrics FIRST is one of the largest “roadshows” in the world. All the stuff for the pits, the practice field, and the real field needs to show up exactly on time, neither early nor late, and leave on time, and be packed in such a way that it can fit right in the right truck. Every single time. If you ever can fit it into your schedule, go help with setup or teardown at an event. They need a lot of help, and most people aren’t there for it. The FTAs work very long days, and they can’t really leave until every single thing is back where it belongs and safely in the truck for the next week’s event.