So I am puttering around because this year we actually have the robot done 12093718246 years done before it took last year. So I’m wondering What are your teams going to do with your 40 seconds?
Well what I would do is, first think about all the things you can do to get points in auto mode. Then think of what would be easy to do and that wont require a lot of programing so it has less of a chance of messing up. Lastly make shore you have a low chance of hitting another robot and messing the whole thing up.
Hoped that helped
~Derrick
Go over the cliff. The bridges and mountains are a crapshoot.
@JesseK
What if you are on the face of the cliff? Also if you are on the other side you get 10 points, and that won’t take very long to do. So you could try to score some then go to the other side.
In my experience of coaching drivers for 4 years, if BotA’s team has a reliable autonomous that scores a decent amount of points then BotA’s team gets to pick where they put BotA for autonomous purposes. It’s held true from qualifying tournaments all the way through to Finals at Champ’s.
Otherwise I’d chance traversal via the bridge, but our robot better be the first one to it.
What our robot does on the other side is … well I don’t know what the kids have built so honestly I can’t tell you what they’re going to do. If I were to build a bot for this game, I’d build one to launch all batons back to the goal-side or launch them all out of the top in one swift motion. Then for teleop, the bot should play good defense. As for the endgame, well, personally I think that’s a crapshoot too.
- get the doubler baton out of the center dispenser
- get a few more regular batons out of a dispenser
- put the regular batons in a rolling goal (of your alliance color) with the doubler
- repeat steps 2) and 3) as fast as you can until autonomous ends
Optionally, to make this all a little easier, for step 0.5 you could push a rolling goal to your dispenser side first.
Every regular baton taken from a dispenser and put in a rolling goal during autonomous with the doubler = 14 total points by the end of the game (if your alliance does not dump out the rolling goal during driver controlled, like in the end game).
Every regular baton taken from a dispenser during driver controlled and scored in a rolling goal without the doubler = only 3 points at the end of the game.
I just thought i’d throw this out there.
GET THE GOAL ONTO THE DISPENSING SIDE OF THE FIELD.
thatisall. xD my 2 cents
Be very careful. the refs were very watchful for anything that approached goal possession at the qualifying tournament. If you can push it over without controlling it, great, but…
The game manual states that mechanisms that pull, lift and take hold of the rolling goal are what make it possession. If you’re just pushing it dare I say off the cliff…in no way can you say that is possession.
Yep - Autonomous scoring - that’s where the money is.
Observe:
-The scores are (usually) counted twice in autonomous and teleop.
-The doubler (if scored) doubles the doubled score above.
-2 points for every baton dispensed.
Even just emptying and scoring the middle dispenser with the doubler, without magnetic batons, will get you over a hundred points. Of course, this will get harder as robots develop blocking programs…
You mean to tell me you can score more than one set of 5 in autonomous? besides the one you could start off with?
There is a team in FL that can score 40 points in autonomous like nothing.
Hmm…I’m gonna start working on auto soon since our robot is almost finished and the way it’s designed we could do the same…I have to wait til February for South Carolina’s state competition again…we have to do qualifiers this year…maybe because of the random 7 or 8 teams that got to world last year from SC xD
Right. Well, you’d need to take the goal with you. But most teams didn’t design their robots for that.
Well you can score 55 points in auto mode if you score your 5 into the rolling goal (15 in auto mode) then go to the other side (10) then despence all 15 batons onto the floor (30)you should save the doubler if you go for that despencer] and if you can somehow balance on the bridge then that would make it 60 points in auto mode.
(I tried to say an auto mode that is doable.)
thanks
That’s a pretty good plan. Remember that the scored batons will be counted again at the end of teleop, so that makes 30 points. That would be pretty good right there, and then if you go to the other side, dispense and store the doubler, then dispense all the rest of the batons… Wow. That’s 70, with the potential for another 15 if the doubler is scored. Yeah, that’s better than most of the higher teleop scores at the scrimmages so far.
you only get the 10 points for getting over if you end with your robot not touching any part of the ramp, bridge, or mountain. so using that strategy, you would get:
15 points from rolling goal
30 points from dispensing
15 points from balancing
15 points (possible if doubler is scored
75 points max
so far, by my calculations the most efficient way to score the max number of points would be to bring a goal over with you and try to score at least 3 loads of 5 batons
15 points from preloads
20 points from dispensing 10 batons
27 points from scoring 9 batons dispensed
42 points from scoring double baton
15 points from balancing
119 points
but then again you only have 40 seconds
Idealistically:
35=15 points from scoring preloads - 5 seconds to capture goal and score
10 points from being on other side - 15 seconds to go across and line up
That leaves 20 seconds to dispense and score.
215=30 points from dispensing 15 batons
3*15=45 points from scoring all batons dispensed
(2/3)*25-3=15 - probability of finding magnet baton
15+45+15=75 points from scoring doubler baton
15+10+30+45+15+75=
Maximum possible average autonomous score: 188 points - 40 seconds
Scored batons counted again after teleop - 154 points
Maximum possible average total score: 342 points + balancing
Wow. That’s scary. I hope I miscalculated, because that’s just ridiculous. Time to create blocking programs for autonomous.
Our team, 3507 RoboTheosis, has this autonomous strategy:
- We immediately engage and deeply entangle (not possess) the nearest rolling goal into a deep V-notch at front of bot which at full penetration of goal dumps five preloads into the furthest goal tube.
- We easily navigate with the rolling goal well entangled into our deep V-notch at front, going over the tilt bridge to the other side, then arcing into and tracking along the far wall until we hit the side of the middle dispenser with a hard stopper that aligns our bot’s side mounted vertical conveyor well centered on the middle dispenser.
- We run our vertical conveyor to unload the doubler and as many more regular batons up our conveyor, which then directly dumps them onto a slide that guides them down by gravity feed into the three nearest tubes of the adjacent (in front) rolling goal .
- We then retreat from our now well loaded rolling goal & head for the tilt bridge to balance
- On start of teleop mode, we resume filling of the goal with the doubler in it to the max, then we bring the 2nd goal across to the 9" high dispenser and it is also filled directly by conveyor without moving the bot.
We always dispense & transfer directly into a well controlled rolling goal that penetrates 50% into the volume of our bot - without having to move from our position next to the dispenser.
-Dick Ledford
You must be emptying the center dispenser, then. Otherwise, why even go and try to balance?
Each additional doubled baton scored during autonomous equals 14 points by the end of the game (2 for removing from dispenser, plus 3 x 2 for autonomous, plus 3 x 2 at final scoring), while balancing only nets 5 additional points, relative to just staying parked on the far side near the dispenser.