Autonomous Mode: The integration of the autonomous and operator control worked well, besides a few glitches at tournaments with some starting matches. 20 seconds seemed like a good length for this section of the challenge, but I think codes could have been more complicated with 30 seconds total, but the 20 second autonomous mode worked well.
Tele-Operated Mode: Worked well. In a few tournaments I noticed that there were some problems with teams losing control of part or all of their robot.
Game Object(s): The softballs were interesting because of their size, and low coefficient of friction, making it sometimes harder to grasp onto the balls. Still having balls as the scoring objects could be good, as it is pretty easy to maneuver with them. The atlas ball, was often frustrating, as the setup was painful at times, and the fact that the atlas had to be MOSTLY on your side meant that it could be resting on the line, and made the refs job harder if it was a 50/50 chance.
Goals/Scoring: This worked well, two high goals and one low goal for a side resulted in much crossing over for the competition, and often with the atlas ball heavily contested, made strategies numerous in competition.
Tournament Structure: The tournaments ran well, sticking to the schedule for the most part, with few if any mistakes in the day. Something to change would be the amount of matches, the teams at the nationals only had 1 practice round, and 4 qualifying rounds.
Other/General Game Ideas: Keep the same field walls each year to make a one time cost to teams for an outlay for their field.
Common goals possibly. If, at the center of the field there were 2-4 goals, and balls all over the field. Teams could place balls (all the same color) into the goals. The goals could be moved around by teams, and if the goal is all the way onto their part of the field, they would get the points for all balls in the goal, this adds a bit of complexity due to the fact that you have to spread your scoring over many goals, and if you don’t all your scoring could be given to the other team if they push the goal onto their side. This is an idea for part of the competition, not the whole, low goals would still be a good thing.