[FVG]: 3ds field model

Hey! 3D people… Do we have a model of the 2004 (any year really, I don’t care) game field already? (I know that several people had made these.) It doesn’t have to be good or anything, I just would like to see if a program that I have can convert it to the correct CS map file. If you have one, post or PM me…

There are also rumors (from the CS website) of a plugin for 3ds that allows it to output CS map files directly. There wasn’t a link, but if you’d like to look for it… :smiley:

I think they do, I’ll check through the other threads and find it.
I can’t remember who did it.
–d0ri

I’ve got it, http://hhsrobotics.circuitrunners.com/FVG/test.png. This is what is done so far, still needs some work, however.

Thanks much!
Made my search easier :smiley:
–d0ri

Could you get me the actual 3ds file? Not just a rendering… :slight_smile: But looks good.

there are fields, but theyre horribly high poly, you dont want them. people need to learn that if you make a circle with 50 sides, or over boolean something, sure it lookes perfect, but it runs bad.

Sure, I’ll upload it soon.

Contact THIS team for info about the 3D field that is found HERE.

Good luck… Those are the only 3D field pics I have ever seen online (for this year anyways)…

Allright, here is the zip file that contains the *.max file and the textures.

To get the textures to work, you may have to place then in the same folder as on my computer, which is C:/3dsmax5/scenes/

EDIT:

Very nice textures, I’ll have to look into that raytrace program.

I haven’t posted in this forum before, but I decided to go ahead and start somewhere.

I was working on getting these to work this morning::
(I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht)

.max 2004 FRC field, download and use!](http://www.chiefdelphi.com/forums/showthread.php?t=23882)
Field 3D model, any takers?

I had tried to convert both of them to Q3 BSP models, but I couldn’t figure out the 3ds2map program.

i dunno, it looks to high-detail for this game. we want this game to run well on most computers and a high-detail field will slow it down. the one HHSJosh is working on is almost done anyway.

i could be wrong, i mean i don’t know the poly counts on these things, but i think HHSJosh’s model would run better.

Is there any way in 3DS Max to keep curves as curves? Because if both CS and 3ds use it, the quality can be user adjustable.

Everyone who is looking at this post may already know about this site by now, but just in case you don’t, THIS SITE has a bunch of CAD models and whatnot of various FIRST stuff from over the years. It may help.

I can provide you with some higher-detail textures for the field model if you need them.

Here are some renders of the field model we used for our animation entry:

http://web.mit.edu/~levpopov/Public/FIELD/f01.jpg
http://web.mit.edu/~levpopov/Public/FIELD/f02.jpg

If you want to have very detailed looking field while keeping the polycount low, i suggest baking in most of the lighting and shadows. Yes, it may produce some unrealistic artifacts like wrong shadows or reflections, but in my opinion its still a lot better than just flat color.

Those are pretty good looking (well, great :D).

Ater we manage to get a conversion of one of the maps, we’ll see how it runs. Then we’ll decided what sorts of things we may/may not have to do without.

==EDIT==
If someone would like to help me out here, there is a CS export plugin for 3ds available at http://www.freesoma.org/. I don’t know what version you’re using, but the pludin says it’s for 4.2. Hopefully, it will be backward compatible, and you can get that to work… If anyone manages to convert a map (I don’t care which), please PM me, or post back here (or both).

Well, I talked to someone on the CrystalSpace IRC channel (on irc.freenode.net). (An op, to be specific, so I assume he’s not lying… :D) Anyway, he said the best way to get 3ds to CS levels is through “3dsmax script”. I don’t know 3ds worth beans, so someone else coughJoshua Maycough will have to do that…

Haven’t the faintest what he means, so don’t ask me… An example of a game using this technique is (supposedly) http://www.planeshift.it/.

Allright, I’ll get on it tomorrow, gotta get away from my comp for now.

Allright, are you talking about importing a 3ds file to a crystal space level? If so, I think CS does it already, according to this site:

Crystal Space can directly load 3DS, MDL, MD2, ASE, OBJ, or POV objects

Sorry, but I don’t know squat about CS, so I’m going to download it and actually look at it now. :wink: