Hey! 3D people… Do we have a model of the 2004 (any year really, I don’t care) game field already? (I know that several people had made these.) It doesn’t have to be good or anything, I just would like to see if a program that I have can convert it to the correct CS map file. If you have one, post or PM me…
There are also rumors (from the CS website) of a plugin for 3ds that allows it to output CS map files directly. There wasn’t a link, but if you’d like to look for it…
there are fields, but theyre horribly high poly, you dont want them. people need to learn that if you make a circle with 50 sides, or over boolean something, sure it lookes perfect, but it runs bad.
I haven’t posted in this forum before, but I decided to go ahead and start somewhere.
I was working on getting these to work this morning::
(I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht)
i dunno, it looks to high-detail for this game. we want this game to run well on most computers and a high-detail field will slow it down. the one HHSJosh is working on is almost done anyway.
i could be wrong, i mean i don’t know the poly counts on these things, but i think HHSJosh’s model would run better.
Everyone who is looking at this post may already know about this site by now, but just in case you don’t, THIS SITE has a bunch of CAD models and whatnot of various FIRST stuff from over the years. It may help.
If you want to have very detailed looking field while keeping the polycount low, i suggest baking in most of the lighting and shadows. Yes, it may produce some unrealistic artifacts like wrong shadows or reflections, but in my opinion its still a lot better than just flat color.
Ater we manage to get a conversion of one of the maps, we’ll see how it runs. Then we’ll decided what sorts of things we may/may not have to do without.
==EDIT==
If someone would like to help me out here, there is a CS export plugin for 3ds available at http://www.freesoma.org/. I don’t know what version you’re using, but the pludin says it’s for 4.2. Hopefully, it will be backward compatible, and you can get that to work… If anyone manages to convert a map (I don’t care which), please PM me, or post back here (or both).
Well, I talked to someone on the CrystalSpace IRC channel (on irc.freenode.net). (An op, to be specific, so I assume he’s not lying… :D) Anyway, he said the best way to get 3ds to CS levels is through “3dsmax script”. I don’t know 3ds worth beans, so someone else coughJoshua Maycough will have to do that…
Haven’t the faintest what he means, so don’t ask me… An example of a game using this technique is (supposedly) http://www.planeshift.it/.