[FVG]: Decisions

ok, everybody, we’ve done a lot of debating and now i think it’s time to settle many of the issues that we have so long discussed. here is how this will work: i am going to list decisions about the game that, i feel, were the ones ultimately reached by our discussions. if anybody wishes to oppose something i put down, feel free to post here and we will re-open discussion on the topic. ok, here’ goes-

Game: FIRST Frenzy
Platform: PC
Language: C++
Prerendered Items: textures, crowd, and balls

i’ll post more as decisions seem to be made

Some details on file formats have been decided, but wholey is incomplete. Engine choice is pretty much down to CrystalSpace and Unreal (though Quake may be good, I haven’t taken a good look at it). Pre-rendered balls are temporary.

Some things I want to see:

*]What format should the Sound, Objects, and Textures be in?

  • Sound - .wav, probably
  • Objects… As in, robots? I don’t know. I’ve only done 3D programming once before… (meaning = Don’t count on me for stuff like this) :slight_smile:
    *]Textures - assuming CS or whatever we use support them, I’d say PNG

Well the name of the game has officially been decided:

FIRST: Ultimate Robot Challenge

sweet!
i think that name’s grown on me.
i like it.
–d0ri

So, do we agree that Crystal Space is our engine? I’d like to verify that so I can start learning it for real… :slight_smile:

OK Crystal Space is official

ogg vorbis should be a considered sound format, because its open source and therefore free license so no worries there, and its a lot lot smaller than .wav. and libraries are no trouble to get ahold of.

btw, textures in games are commonly targas, not 100% sure why. i dont know enough about targa (.tga format actually) to really argue a reason to use those for textures, just that they’re very commonly used

unless we have some people who are already expereanced with them, i think .jpg, .gif, and .bmp should do fine

I just checked and TGA and OGG are both supported by Crystal Space, so we can use either. As far as I know, (I haven’t read very far into the manual/API) there won’t be a difference in their use over some othere format.

So, we can use whatever you want. For the 2D people, does whatever program you’ll be using support TGA? I’m not sure of it’s benefits, I look into them in a little while here. For sound people, we would have to convert the current WAV game sounds into OGG. You can deal with that… :smiley:

I’ll look into PNG vs. TGA and get back. :slight_smile:

For any 2D textures used in the 3D work, I know that 3DSMAX supports and can even render to TGA, PNG, JPG, GIF, etc. So it doesn’t really matter to me on that point.

the engine has officially been decided: Crystal Space

i said that earlier, but i think there was some confusion, and people were still voting for other stuff