Ok guys… I would like to see 648’s robot in this game… there are not real good pictures… but I could make an attempt at modelling it from memory… I prefer to use Maya 6… is that going to be a problem? Also… all I really know how to do is model… I dont know how to add joints, ect. Also, skinning the model will be tough… if you havent noticed… I am new at the 3d imaging… I’m in training for next year… maybe.
Just another one of the many reasons I suggested using the Unreal engine… Does Crystal Space really offer no none compiled format for adding function to stuff? I’d imagine something designed as a general purpose 3d engine would definitely have a scripting system.
In case you forgot, there is one (and only one) reason we did NOT pick Unreal: $$$$$$$$$. Maybe at some point in the future, we can create a different version using Unreal. But until then, CS is here.
What I had wanted to do (originally) was write an engine that would take the original source and run it. The problem is, We’d also have to figure out how to connect FRC outputs to robot movements. A DLL is the most flexible way to do things, though the object model is going to need some work. A template will be released.
that robot model is INSANELY high-poly, and would probably have to be almost totally redone. we want this game to run smoothly on most computers. we would remodel it if we used it.
Yes, it is. I think you’re going to find that for a lot of the Inventor models, though. I suppose it’s a step up from pictures, though, because if you end up remodelling, at least there’s dimensions to go by.
I would like the HOTBOT in the game, I’m getting clearance right now to submit the files, cause my team is like that…
Also, I have both inventor files (a ton) and a 3ds max file of the '04 robot, but my 3ds max trial period expired and I have no clue if that file is even useable.
OK, what I meant to say is that there are tons of files for inventor that are duplicated and are not necessarily assembled and such, along with some parts that are missing…like the exact gearing, but along with the imported CAD doc, (which has everything, and i mean everything.) you should be able to fill in the rest and put together the parts that aren’t together.
But as i said before, i’m asking a mentor if i can give you the drawings and such… they should say yes though…
we don’;t need exact gearing, and will probably take out any gears that are not predominantly visible (your arm gear would be left in). we are not going for high detail, because we want it to run smoothly. graphics during displays and graphics during gameplay are two different things altogether, gameplay takes some processing power.
another note, if my teams robot is in the game, i will be making the model, and i garuntee it will look dinky next to a ps1 game
To make it reeeeealllly simple, for the HOT bot, you can just use the lexan shell that covers the main part. Then you don’t have include the inards of the bot, which is probably what you were going to do anyway. :yikes: