Team 1745’s game is Buccaneer Bonanza!
Yo Ho Ho and avast ye landlubbers! Hoist your sails and chart your course in the 20XX FRC game, Buccaneer Bonanza!
In Buccaneer Bonanza, two crews of three robots each show off their skills to Captain Flowers in a daring showdown of pirating skill. During each match, crews plunder treasure and exchange broadsides of cannonballs aimed at each other’s sails. Crews can also work together to climb the rungs of their crow’s nest at the end of the match!
At the start of each match, 9 valuable treasures are available in the middle of the field on the island. Crews leave their ships and race to capture the treasures and secure them in the hold of their ship. Each treasure a crew obtains is worth 8 points. The first crew to capture 5 treasures secures the hoard and earns themselves an extra ranking point! But be quick, there is only enough treasure for one crew to earn this bonus!
Crews can also earn points by attacking their opponent’s ship with cannonballs. Each crew member may control two cannonballs at once, and they can be scored in two ways. Crews earn 3 points for each cannonball they shoot through their opponent’s main sail. Beware of travelling too deep into your opponent’s ship for a close shot, for coming into contact with an opposing robot while past the crow’s nest line of their ship results in a penalty! Crews can also earn 2 points for each cannonball they load into the low cannons on their ship; these cannonballs can then be manually fired onto the field by their human players! Heave a cannonball across the full field and really rack up your score!
Each match starts with the 15 second autonomous period. During the autonomous period, crews exchange volleys of long range cannon fire and race to plunder treasures from the island. Skirmishing in autonomous is illegal; teams are not allowed to cross the midline of the field.
After the autonomous period comes the 2 minute and 15 second teleoperated period. During the Teleoperated period, the crews continue to exchange volleys of cannon fire and collect any remaining treasures. An open field provides many opportunities for swashbuckling action.
In the last 30 seconds of each match, crews return to their ships and prepare to depart the island. Crew members who are parked on the low platform surrounding the crow’s nest earn their crew 5 points. Crew members hanging from the low rung of the crow’s nest earn 10 points each, and crew members who climb to the high rung earn 20 points each. But reaching the highest rung isn’t easy; robot height restrictions mean that crew members seeking the highest rung may need to use the low rung to pull themselves up. A crew total of 25 or more climb points secures the second ranking point available during the match.
Whichever crew has more points at the end of the match wins the favor of Captain Flowers!
Description of notable elements:
There are many unique components that make up the Buccaneer Bonanza. The most notable are the human player cannon, treasure race, high goal, and ladder climb.
Each ship’s fiercest weapon is the human player cannon. Cannonballs deposited into the low goal become available to the human players of their ship and can then be thrown onto the island or the opponent’s ship. This ability gives an added incentive to score in the low goal, and makes strategizing with one’s crew mates even more important.
Treasure awaits robots who dare traverse the island. Treasures are tricky to pick up and manipulate, yet they are immensely valuable when returned to the hold. Furthermore, their limited supply means that only one alliance can earn the associated ranking point each match giving the race for treasures extra importance.
For those who wish to heave their cannonballs sky-high, the upper sails are a worthy goal. Robots can launch cannonballs into their opponent’s sails to earn their alliance points. The sails are a large target, so emphasis is placed on fast, long range barrages and not accuracy.
As the grand seafaring adventure comes to a close, robots have the opportunity to gain additional points by demonstrating their prowess in the rigging of the crow’s nest. Robots can park or hang from the rungs of the crow’s nest for points; the unique structure of the nest, alongside the height restrictions which make reaching the top rung from the ground impossible without first tilting the robot, make this a unique and interesting challenge. The bravest crews may even choose to work together to maximize their points by supporting each other in order to make the most of the limited space available at the top of the nest.
Description of expected robot actions:
The first action teams are expected to perform is the manipulation of treasures. Treasures are tricky to grasp, but do not require particularly advanced mechanisms. This is because robots are only allowed to hold one treasure at a time, and robots do not necessarily have to be able to lift or stack them in order to score. Thus, even the most basic of robots will be able to push treasures to help their crew secure the hoard, although many teams will probably choose to build active mechanisms to make acquiring and transporting treasures faster.
Robots can also shoot cannonballs into the opposing alliance’s sail and deposit cannonballs into the low goal human player cannon on their ship. Robots can only hold a maximum of two cannonballs at a time. Because of this and the fact that sail is a relatively large target, emphasis is placed on speed and range rather than capacity and accuracy.
Defense is also a possibility. Teams are allowed to come into contact with their opponents anywhere on the field, with the exception of opponent’s robots which are fully behind their crow’s nest line. However, it’s worth noting that the viability of this strategy is questionable thanks to the openness of the field.
In the endgame, robots can choose to option to park on the platform of their crow’s nest, support themselves from the low rung, or climb to the high rung to earn points. However, extension restrictions mean that robots cannot grab the high rung directly from the ground; robots must either climb the low rung first, or tilt themselves off of the ground in order to reach the highest bar directly. Elite teams may even try to complete this task with a buddy in order to earn the most points to win the match.
Description of how the chain is used:
In Buccaneer Bonanza, chains are placed inside the sail to help prevent balls from bouncing out of the goals and returning to the field. Since the links of the chain are flexible, they absorb the impact of launched cannonballs and ensure teams get the points they deserve.
Link to Supplmentary Information