Gears on the floor?

FRC Design rule #4 you must be able to pickup your primary scoring object off of the floor.

I think having an intake would be great and it’d be helpful for sure. No gears would be wasted! Hard part is picking the gears off the floor and having time to score points everywhere else… I feel like going around picking up dropped gears would take a lot of time if there were a decent amount of them falling throughout the match… maybe that’s just me though… :yikes:

This is the real question.

Most of the designs I’ve seen so far on Twitter are a basically a funneled cup shape. Once the gear is in, it would take a pretty massive shakeup to drop it.

The two places where you’re going to see dropped gears are at the receiving station, and at the lift. I’m not sure you’ll see many dropped gears anywhere else.

That’s true. The amount’s definitely important. Spend time making an intake and gears are rarely dropped on the floor… that wouldn’t be good.

Decent floor pickup and your Human Player to drop gears on floor rather than robot having to line up and waste time , so there will be as many gears on the floor as you need you never have to waste time with a line up…its the way to go. Too many gears too little time. More engineering sure, worth it yes.

Better take back that division win from 1503 in 2011, and a good deal of division and championships wins from teams in 2006.

Plus more than half of Einstein 2013…

I don’t uderstand the love for picking up gears off the floor in this thread. Unless you have an amazing floor pickup picking up gears from the floor still takes time, maybe less than if you were loading from a loading station but time none the less. I wouldn’t be surprised if a well practiced gear scorer was able to to go to the loading station, grab a gear and score it before an average robot could score one picked off the ground next to the airship.

In 2013 two of the world champions had intakes during regional play and removed them for championship even though they were necessary for a fairly common high scoring auton. It’s not like ground intakes were undervalued that year either considering there were ultra competitive teams who only had the option of picking up from the ground (2056 notably)

2450 did some CAD modeling to pick up the gear. I wish the gear had a large chamfer to get a “dustpan” under it while laying flat. Fairly sharp corner on carpet that probably cant be scooped up.

Ideas welcomed.

I think you might be underestimating Vision and defense… going to exact same spot is of course a tendency and you can be if you are very effective at gear collection that tendency will be used against you and slow you down a lot when you need 6…at least with floor the pickup point will be different and you could have several gears laying on floor pretty sure you can chuck the gears out at a high rate forcing them away from the retrieval area and being more unpredictable in picking them up

Only downside (with scoops) I see to floor pickup is trying to no get messed up with balls which will be prevalent

I think a 3-4 finger claw mechanism that grabs and then puts in position to score might be good and not too hard, sensor for contact…detect , drop , contract fingers ,hold, raise , place , expand fingers, score look at garbage picker uppers for inspiration.

Similar issues were prevalent in 2013. Who’s going to be dropping all this gears anyway? It’s not like they are being shot into the air. More than likely they will get stuck into the corners of the air ship surrounded by balls that missed the boiler. Sounds like a pain to pick up to me. I mean sure it’s doable and if your team can pull it off that’s great but is it really a good use of time?

18 gears to floor simple by your HP you can dump balls anytime same for gears

https://www.chiefdelphi.com/forums/portal.php?
I dont think that there is going to be many gears just lying around on the floor and it would be a waste of time to build a collector.

Newer team wishes to know more about FRC Design Rule #4. I haven’t come across any FRC Design Rules. Where can I find this reference, please? Your rule #4 makes sense and am wondering about the golden nuggets in the other rules.

I would say it’s one of Karthik’s rules, not an FRC rule per se. I don’t have a link to Simbot Strategy right now, though… If you get a chance, watch the presentation.

I just wanted to share my disappointment after noticing how nicely the gears roll and then coming to the rule disallowing a mechanism to roll gears from across the field. The GDC has made me so cynical that whenever I imagine a winning robot I quickly think, “the GDC likely outlawed it” and usually I’m right, unfortunately. :frowning:

Remember 1114’s awesome floor pickup in 2013? But seriously, I’m more worried about getting called for herding when there’s a stupid gear in the way.

Because reasons.

( ͡° ͜ʖ ͡°)

Made a wood chassis and a wood apparatus. We can pick gears up off the floor! Prototype human motions are simple 90 degree “door” rotation and a peg that slides forward and back.

Geometry figured so the same apparatus delivers the gear to the spring peg.

With some more work we can add a chute to get a gear from the human at the wall.

2450