I am wondering about the “leveling” of the Generator Switch. If the robots are swinging at the end of the match in such a way that the switch is moving back and forth at the end of the match, how would that be handled?
I guess the best thing is to look at an example of a switch moving back and forth between -10 deg and +4 degrees. Would they wait for it to stop? Would they average it out? Would the just disallow it?
From reading the manual it sounds like it is the state of it 5 secs after the match ends.
The final assessment of a LEVEL GENERATOR SWITCH and HANGING or PARKED ROBOTS is made five (5) seconds after the ARENA timer displays zero (0) following TELEOP, at which point the Audience Display stops updating and the lights on the SHIELD GENERATOR flash three (3) times.
I would have to agree with this from my understanding of the rules, now you could try asking this on Q & A but I’m unsure how to word it in a way that could result in an answer.
im not sure clarification is needed on this honestly. If its within the range of being considered LEVEL exactly 5 secs after the match ends, then the 15 points are yours (if all robots touching it are hanging and at least one robot is hanging)
After 5 seconds, it is likely that much of the motion will have stopped.
Regardless, even if the GENERATOR SWITCH is in motion, scoring whether the thing is LEVEL will be determined by a “snapshot” of the SWITCH five (5) seconds after the match ends.
In section “4.4.4 Generator Switch Scoring”, there is no mention that the robots or the switch have to be stationary. There is also no requirement that the robot remains within the volume of the Rendezvous Point or the the Generator Switch.
In Section “3.3.2 Generator Switch”, it states “The GENERATOR SWITCH is LEVEL if the RUNG is within 8 degrees of horizontal”. It is most likely that if it is swinging between 3 degrees and 5 degrees, it would be considered to be Level. It would be up to the Q&A whether swinging between 7 degrees and 9 degrees at 5 seconds after the end of the match would be considered Level or not.
Why does it matter if it is still moving at five seconds? It’s a snapshot in time. Don’t see why you’re reading into things any more than what is written.
if its moving and part of the time it is OUTSIDE the limit and part of the time it is inside the limits. I am not reading into anything. Look at my original scenario of it moving between -10 and +4. Most of the time it is within the range but not always.
If the movement was limited to +/- 8 deg then this would be a moot point and it should be awarded the “level” points. But very rarely it be so perfect. I think there are going to be situations where the fully stopped value is between 8-6 degrees but while moving, it is out of range almost half the time. I will post a Q&A on this.
There’s no duration of time it is measured - it is not saying “what happens for the entire five second period”, it is saying “what the state of the beam is at exactly 5 seconds”. It’s that instant that matters. If you are swinging… good luck.
What I’m trying to get at is that I don’t think there is an “other way”. There’s nothing in the wording of the rules suggesting another interpretation - there’s only what the rule literally says. I think you guys are bringing your own ideas into this rather than reading the rule as it is written.
Did you read the second part of my answer? I don’t think that motion has an effect on how the switch is read, only the position exactly 5 seconds after the buzzer.
Yes, and I agree. I interpret the system to take a reading at 5 seconds after match-play has ended.
You are going to have consistency issues with your scoring between matches if you are relying on falling in the “level” zone of you are swing around in and out of “level”.
I don’t think there is room for a head ref to interpret this. The scoring of being LEVEL is automated by sensors on the switch itself that send a yes/no to the FMS. It’s reasonable to read the manual as “the sensor sees if you’re LEVEL at 5 seconds after the end of the match by checking if the angle at that instant is within the allowable range”.
This would be an unfortunate thing. The goal as I see it is to develop a cooperative strategy to achieve the goal of being level by working with the alliance members and figuring out who needs to hang where and executing that plan. Having pure luck involved would be counter intuitive to the task. But that is my opinion.