Two words…speed kills.
Not necessarily drive train speed, or speed at picking up balls, or any other system for that matter. If you are fast at the key element to a game, you are going to win. Lets take a look back…
1992 - The Gael Force championship robot had a speedy way of picking up balls off the field. All you do is drive over them and its yours, you cant get faster than that.
1993 - TI and Greenville, the roller system was speedy.
1994 - Sunny D, shooter mechanism. While everyone else was waiting around 30 seconds to lift up a load of balls, they were shooting them into an empty goal 1 by 1. By the time the lifts got up there, the goal was filled.
1995 - Raychem and Woodside “Stealth” had a very quick ability to pick up balls in the “mosh pit”. The most important element of that game was to get the ball fast and be the first to the top.
1996 - Tigerbolt. Fast enough to get a perfect score. Just pure speed in drive.
1997 - Beatty and Hammond, 6 seconds to cap the goal. Match was over in 6 seconds. Doesn’t get any faster than that.
1998 - Kokomo and the other wicked fast team the Bobcats, each had a very speedy pickup element. The invention of the roller claw. The roller claw to this day is the fastest way to pick up a single ball.
1999 - Juggernauts + Aces high. Get up on the puck fast, and you had the upper hand to hold the ground for the big points. Juggernauts did just that.
2000 - Speed in descoring. 25 and 131 could unload points from a goal so fast, that they single handedly could swing a match victory their way. Slower teams with the same ability, while effective in many matches, couldn’t make the cut in the end.
2001 - How can you say speed isn’t key in a game where you stopped the clock for points?
2002 - First team to the goals in the middle was the winner. If it was a tie, then it came down to traction and power. Usually, that team was 71. They were fast enough to get there before another team could anchor, and powerful enough to finish the job.
2003 - Wildstang got to the top of the mountain first, and once they were there, it was pretty much over. The only chance you had of winning against them, was to beat them to the top…which couldn’t be done very often, especially in autonomous mode. Also, many times the first to the wall was the winner, due to the boxes falling in the right direction for points.
2004 - Speed in automode to knock down the bonus ball before your opponent whacked you. Defensive speed. The Martians while having a strong drive train, were fast enough to get in the way of anyone scoring.
2005 - You needed to be able to score aloooot of tetras to win. To do this, you had to be able to pick them up and deliver them very fast. The winners did just this.
2006 - Speed in shooting. You needed to be able to unload a good 5 or 6 balls before your opponent got to you. This is why teams like 25 and Las Guerillas were so good. By the time you got over to defend them, they were already empty.
Well, there you go. After all my years in FIRST I have let the secret out. (Unfortunately, a secret I am horrible at following myself!). Now you know how to win FIRST. Essentially it comes down to this…
There are 1 or 2 key elements to every game. If you figure out which element that is, and gear your robot up to do it very fast…you stand a very good chance.
Sounds easy enough right?
Here is the kicker…you never really know what that key element is, until after the season is over. Thats why the game design committee is so evil.
Good luck everyone!