Hi guys,
I will be starting a VEX team and thought of this idea:
Basically, there will be an ultrasonic distance sensor placed upon a servo, to create a rotating turret. For autonomous, the microcontroller will move the servo and map out all the beanbags it detects, and the one that is closest. It will have encoders to allow the robot to home itself. Basically, the robot will go and pick up the closest game-piece then home itself back at the origin. Then it will calculate a trajectory to get the game piece into the location required. The robot will do this whole thing autonomously.
I have attached a document about what I will be doing
So, what do you guys think?
This post is about this type of object tracking. This will actually be used on vex, though a similar system can be used on FRC. This will allow robots to navigate and pick up game pieces autonomously. However, since this isn’t visual, it wouldn’t easy to integrate this with the shooter, unless you want to calculate the speed at which the frisbees are heading out.
1654F7_02201.pdf (226 KB)
1654F7_02201.pdf (226 KB)