I have a dream…
I’ve been thinking reallly really hard on a new game for next year. I will explain what i came up with, and you all can help fix it up if there is something not right about the idea. So here it goes:
The Game:
The 2004 FIRST competition will be a game of weight and balance. The field will be set up with a red field and a blue field with alliances of two robots. Each robot starts on thier opposite corner of the field.
In the center of the field is a large balance beam structure. There will be 3 different colored balls resembling a certain weight. There will consist of 20 one pound red balls located behind the wall for the human players to throw(10 for each alliance). 20 five pound blue balls(10 located on the edges of the field on each side). 2 ten pound greeen balls (located on each end of the colored carpeted area, one for each alliance).
The object of the game is to get as much weight onto your side of the net of the balance so that the end of the balance beam is touching your colored carpet in the 2 minute time frame.
Scoring:
Scoring will be easier. Only balls in the net count toward your score. The score is calculated in pounds and by how much your side weighs. Weighing will be easy. Since each ball counts as a certain weight, it can be used as a multiplier for how many other balls of that color there are in that net. For example: if you have 5 one pound balls in your net (5 X 1=5 points), 7 five pound balls (7 X 5=35points) and 2 ten pound balls (2 X 10= 20points). Add up all the totals after multiplying and Your total score is 60 points. If your side weighs more it should be touching your colored carpet. If it is touching your carpet u get 20 points added to your score. Also robots that return to their opposite corner will gain 10 more points. QP’s are calculated this way: the winner gets the loser’s score added to thier score to make up the QP, the loser gets their amount of points in the match as their QP .
Strategy:
Determining how much your opponent weighs should be easy. By looking at the color of the balls you can determine their weight quicker. And by doing that, determine which balls you need in your net to get the balance on your side. Alliances can steal balls from the opponents net and put it in their own net. Robots are also allowed to hold down on the balance beam to hold it on their side to make putting balls in easier. But the robot cannot be touching the balance beam at the end of the match or they will not get the 20 points. The balance beam must be touching by itself. If there is a case when neither side of the balance beam is touching either colored zone, most likely means that each side is balanced. Then it will come down to who is on their opposing corners.
Now what do i do:
Here is the big idea i had. Now how can we make this more interesting? For example: Should the race for the corners be based on something else? Where should autonomous be put into play? And tell me what you think and wut should be changed to make it better?
Mike T