I have seen some teams building ground intakes for the hatch panels. I think this is very do-able, but my question is why bother, unless the intake can also pick up from the loading station? The panels don’t fall out of the station like they did in 2017, so the only situation I could see this being useful is if a team drops a hatch panel while placing. Is this worth it for your team? Or are you just picking them up from the loading station?
I pulled up a random match from 2017, PNCMP match 71.
Red drops 3 gears. Thats either 3 wastes of a hatch panel and valuable time lost without a floor pickup, and I dont see placing hatch panels to be much easier than placing gears. To quote myself day 1:
Here are a couple recent threads on the subject. The first link has a lot of great discussion. Also the Ri3D and MCC threads have a lot of prototyping and discussion on the topic in them.
poll
How important do you think it will be for teams to pick up hatch panels from the floor? Unlike the gears from 2017, the hatch panels can’t be entered into the field on the floor, so the only way they would be on the floor is if a team drops it or it falls off a hatch. Is it worth having a floor intake?
anyone have any opinions on this?
In previous seasons we have had the discussion about the MCC after the season but that doesn’t allow the discussion to help influence teams when they build their robots for this season. Below are past examples of the MCC concept and a guide that Spectrum produced this fall below. 2016 Thread 2015 Thread 2014 Thread Spectrum Guide to the FRC MCC Spectrum posted our 2019 MCC analysis last night on our blog Spectrum 3847 Blog: 2019 Day 6: Spectrum MCC [image] [image] What qualities will mak…

so the only situation I could see this being useful is
ifWHEN a team drops a hatch panel while placing.
FTFY. I predict that there will be a significant number of drops.
On a semi-related note, I always encourage my team to be able to pick up from the floor regardless of the game/gamepiece. Like, ALWAYS. Either the gamepiece starts there (power cubes, cargo) or somebody’s going to cause the gamepiece to end up there (you name it, from the last 20+ years). It speeds you up tremendously, not having to go back to the load point and pick up another piece. I can think of one really good robot that couldn’t do floor loading of SOMETHING in the last I don’t know how many years, back in 2011. ONE. (Ok, so 71 in '02 couldn’t floor-load soccer balls, but they also ignored those game pieces entirely. And 148 in '08 couldn’t handle the trackballs other than by bumping–but that wasn’t their focus at all, just a convenient feature.)