I don’t recall more specific numbers, but I seem to remember about 1 out of 3 matches or so. We got better in later weeks as we refined the conveyor system to cut down on totes jamming.
Huh, that’s neat. I don’t know why but I really appreciate button boxes for some reason. Would you recommend them from a drive/competitive standpoint? If I have a say in that next year I’ll try to convince my team
That year where no one asks to be driver because being the driver would have been more boring than a human player
It depends on the game and your robot’s complexity. We don’t use one every year, but they can be really handy for robots that need a lot of controller button mappings. We built ours with the TI LaunchPad. The driver station sees it a USB controller just like a joystick or game pad.
AKA Full court shooters in 2013. At least the human player got to throw some frisbees
It’s a really hard problem. In my opinion, it’s going to require a lot of data or a simple robot.
Or a simple game task/challenge.
Sure. I think that falls under simple robot. I don’t mean simple in any specific definition (and certainly not derogatory - simple doesn’t mean bad) but simple in terms of “do a thing” (read: complete a cycle) and repeat.
Not my initial interpretation of the words, but I’m basically on the same page.
Was 71 in 2002 fully autonomous?
IIRC autonomous mode was introduced in 2003 with Stack Attack
This is correct.
There was no auton in 2002 but 71 was fully predictable – their total domination strategy did not change.
Your Q&A minions appear to be trying hard at full auto, given their Q&A questions. I’m not sure if that’s a legitimate run at it, a case of CS102, or a zebra-striped herring.
(CS102: Oh, I can just automate everything, given enough detail on the inputs!)