Looking for strategies that have proved successful in scoring the trap so far this season, or any avenues for the trap being explored by other teams? Thanks!
We’ll probably need to wait another 2 weeks or so before teams start posting about trap mechanisms. It relatively low priority, with low point value, and only possibly needed for a ranking point. Most teams are focusing on their intake, and amp/speaker mechanisms. Once they get that settled in, we’ll see teams tackling the trap. It’s my own team’s plan as well.
My team has actually been thinking that the trap could be a higher priority. Seeing as especially at earlier competitions where you can’t expect every robot to be able to climb, and there’s no other way to to score that ranking point without having to rely on a high note.
If they have, they’re not gonna show it.
Our thinking is that for those competitions, getting the other 3 rp will be enough to be competitive, and scoring focus seems better in playoffs. Also because of the 2 required climbs, the rp still isn’t guaranteed.
We are working On it
Any trap scorers we see in the next 3-4 weeks will likely be of the angle grinder variety.
was a little surprised none in Ri3Ds even tried it
I promise if we score in the trap we will post it in full 8k resolution.
We debated it at first but then realized it’s just so difficult we’d spend 3 days doing that and not much of anything else. I fully believe it’s needed to control your own destiny throughout quals and into elim rankings, but it feels like it needs its own entire mechanism.
We dry tested it and it’s looking promising.
*edit
There was some student info and our team QR code in the background. Woops.
I think we might get it faster than that
probably won’t be the first tho
this robot looks familiar (very cool robot tho)
Drive practice video when?
It should.
However the first iteration of our design was freakishly similar to yours (without seeing it).
(this was the very first thing on paper)
(Decided to put shooter on the top of the elevator)
(Struggling with trap scoring and pulling down the chain)
(this was called the “garage door”)
(This was us realizing we needed to tilt the elevator and climb on the inner carriage)
Then this was today after seeing the geometry of @howlongismyname
We very much yoinked the hooks and climbing forks.
We were able to get so close so fast because the original design was very close to one another.
Uh it’s been -10 °F here (KC Missouri) and we’ve had like 4 snow days. Then tomorrow we have a CAD review session with some local teams. Not sure we’ll be moving tomorrow unless we burn some midnight oil. We couldn’t even get to the hardware store to buy wood so we don’t even have “true” game elements yet (we have some cardboard and some imagination).
We made a mechanism that works with picking a note up and scoring it. We just need to decide if we are going to peruse still doing the trap and also mount it onto an arm. Luckily though we have seen a lot of CADs and driving sketches of arms we could use which might help with the decision making.
Is that the robot in 12 hours design?
It’s a Davidbot
For the memes, yes.
Actuality, We already had the intake, tilted elevator, and rotating shooter. So like 25% that was actually borrowed.
Convergent designs happen a lot, it’s not really a surprise that you landed on the same design architecture. Glad there is discussion on the topic in the thread about the details, in effect a community design review.
What is surprising to me is how the thread was missed by the team considering how popular it was over the first few days.
All that being said, the design was open source, so it really doesn’t matter if some inspiration did diffuse from that thread into the early talks by the team. The devil is in the details on execution, and building something is a whole 'nother kettle of fish.
Excited to see how it goes.